Template:SorQrow: Difference between revisions
Jump to navigation
Jump to search
m (add template examples) |
m (Formatting) |
||
Line 50: | Line 50: | ||
|- | |- | ||
|{{SmCost|vert=y|w=15|s=80|gem=15|g=5000}} | |{{SmCost|vert=y|w=15|s=80|gem=15|g=5000}} | ||
|{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}} | |{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}} | ||
|} | |} |
Revision as of 16:56, 19 April 2024
Seer or Quest table row (for scenario pages).
Syntax
- Building (choose 1) (NOTE: leave off these parameters if this row is a follow-on quest at this building):
- loc = the location this hut is at on the map
- NOTE: If there are multiple locations with the exact same setup, combine them onto one line.
- quest = what you have to do to complete the quest
- NOTE: Put the quest text in this format: "<quest_type>:<br><quest_text>". Possible <quest_type>:
- "Return with": Get an artifact, resources or creatures.
- "Return after": Return after a certain date.
- "Be": Be a certain hero, hero class or color.
- "Defeat": Defeat a certain hero or monster.
- NOTE: Provide a location of the monster if applicable.
- "Achieve": Reach a certain level or primary skill amount.
- NOTE: Put the quest text in this format: "<quest_type>:<br><quest_text>". Possible <quest_type>:
- rew = the reward for completing the quest
- prop = proposal message
- prog = progress message
- comp = completion message
- rpt = whether the quest is repeatable. (values: 1|y|yes|t|true|on)
- numQ = number of quests at this building (i.e. how many rows to span)
Notes
- Leaving off parameters will put default text in the appropriate place.
- Prefer to use these templates where possible:
- Creature: "20 {{Cn|Gremlin}}s" - 20 Gremlins
- Hero: "{{Hn|Gelu|Ranger}}" - Gelu the Ranger
- Hero Class: "{{HC|Artificer}}" - Artificer
- Spell: "{{Sn|Bloodlust}}" - Bloodlust
- Spell Scroll: "{{Sp|Frost Ring}}" - Scroll of Frost Ring
- Player: "{{red}} player" - player
- Artifact: "{{An|Necklace of Swiftness}}" - Necklace of Swiftness
- Level: "{{exp2|0=}} Level 6" - Level 6
- Experience: "10000 {{exp2}}" - 10000 Experience
- Primary Skill: "6 {{Ps|Knowledge}}" - 6 Knowledge skill
- Secondary Skill: "{{ss2|Resistance|Expert}}" - Expert Resistance
- Luck: "{{Luck|+3}}" - +3 Luck
- Morale: "{{Morale|-2}}" - -2 Morale
- Resource: "{{SmCost|vert=y|w=15|s=80|gem=15|g=5000}}" or "{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}" -
- NOTE: Leave off any resources that don't apply.
|
|
Example (using template)
Location | Quest | Reward | Messages | |||||||
---|---|---|---|---|---|---|---|---|---|---|
0, 28, 0 |
Return with: Pendant of Dispassion |
(none) | Proposal: The head of the family, the honorable Odo Two Aulns, heard me out, but didn’t bat an eye. “Your adventurousness will not do you any good, Henrietta. I think you're making it all up, but you know me,” Odo grinned, “can't say no to a young lass—I'd have some of my lads go with you, but since you say there are such horrors around, it wouldn't hurt us to protect ourselves, would it? Tell you what, get the elder of Dry Ryehill to lend us the Pendant of Dispassion, then we can stay protected and spare those men.” Progress: (none) Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Pendant of Dispassion, yes? | |||||||
5, 20, 0 (repeatable) |
Return with: 20 Halflings |
20 Halfling Grenadiers | Proposal: This is where you stashed your supply of firecrackers. Actually, you were saving them for the festivities, but now they'll be useful elsewhere. All we need are volunteers to arm them. Progress: (none) Completion: The volunteers were a bit wary of the new weapon at first, but now they seem to like it even better than regular rocks. These definitely made their shooting way more effective! Do you wish to arm all the volunteers? | |||||||
8, 11, 0 |
(none) | (none) | Proposal: (none) Progress: (none) Completion: (none) | |||||||
13, 23, 0 |
Return with:
|
25 Halflings | Proposal: This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don't even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment. Progress: (none) Completion: The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and are ready to follow you. Do you wish to hire them? | |||||||
Defeat: Water Elementals at (1, 1, 1) |
Scroll of Frost Ring | Proposal: (none) Progress: (none) Completion: (none) | ||||||||
Be: player |
Necklace of Swiftness | Proposal: (none) Progress: (none) Completion: (none) | ||||||||
Return with:
|
(none) | Proposal: (none) Progress: (none) Completion: (none) | ||||||||
(none) | (none) | Proposal: (none) Progress: (none) Completion: (none) | ||||||||
Achieve: Level 6 |
10000 Experience | Proposal: (none) Progress: (none) Completion: (none) | ||||||||
Achieve: 6 Knowledge skill |
Expert Resistance | Proposal: (none) Progress: (none) Completion: (none) | ||||||||
1, 1, 1 (repeatable) |
(none) | (none) | Proposal: (none) Progress: (none) Completion: (none) | |||||||
(none) | Bloodlust | Proposal: (none) Progress: (none) Completion: (none) | ||||||||
1, 1, 1 2, 2, 0 3, 3, 1 |
Defeat: Clavius the Death Knight |
(remove) | Proposal: (none) Progress: (none) Completion: (none) | |||||||
Return after: Month 7, Week 1, Day 2 |
(remove) | Proposal: (none) Progress: (none) Completion: (none) | ||||||||
Be: Artificer |
(pass) | Proposal: (none) Progress: (none) Completion: (none) | ||||||||
Be: Gelu the Ranger |
(pass) | Proposal: (none) Progress: (none) Completion: (none) |