Tavern: Difference between revisions
(Ups, I was testing the template.) |
No edit summary |
||
Line 5: | Line 5: | ||
| no_ore = | | no_ore = | ||
| no_sulfur = | | no_sulfur = | ||
| no_crystal = | | no_crystal = | ||
| no_gem = | | no_gem = | ||
| gold = 500 | | gold = 500 | ||
| effect = The tavern increases morale of the troops defending the city, enables to hire heroes and provides intelligence information through thieves guild. }} | | effect = The tavern increases morale of the troops defending the city, enables to hire heroes and provides intelligence information through thieves guild. }} |
Revision as of 21:02, 19 March 2014
1 | ||||||||
1 of Castle1 of Tower1 of Rampart 1 of Inferno1 of Necropolis1 of Dungeon 1 of Stronghold1 of Fortress1 of Conflux | ||||||||
Prerequisite: | ||||||||
| ||||||||
Cost: | ||||||||
5 500 | ||||||||
Effect: | ||||||||
|
Tavern is one of the standard buildings. It enables to recruit heroes, hear rumors and visit thieves' guild. There is also tavern available in adventure map as well. It works precisely the same as a regular tavern. However, in the original Restoration of Erathia, the heroes available in one of the on-map taverns were different from the ones available in your towns.
- Requires: Village hall
- Cost: 500 + 5
Hiring heroes
Heroes can be hired to the service of kingdom at the price of 2500 . There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map), the two heroes have a random number of creatures associated with the town type they represent with them. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents.
Hearing rumors
In the tavern screen above the heroes is a small box containing rumors. The game has a bunch of built-in rumors, but the mapmaker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can for example reveal the terrain of which the grail is buried or which player has the most artifacts.
Thieves' guild
The thieves' guild is part of the tavern. It provides information on the relative strength of all the players and heroes. Each player is portrayed by a flag of their color which is placed further to the left depending on their rank regarding listed information. The information available in thieves' guilds is dependent on the number of towns a player controls.
Statistics | Number of towns | ||||
1 | 2 | 3 | 4 | 5 | |
Number of towns | X | X | X | X | X |
Number of heroes | X | X | X | X | X |
Gold | X | X | X | X | |
Wood & ore | X | X | X | X | |
Mercury, sulfur, crystal & gems | X | X | X | ||
Obelisks Found | X | X | X | ||
Artifacts Found | X | X | |||
Kingdom army strength | X | X | |||
Income | X | ||||
Best hero | X* | X** | X | X | X |
Personality | X | X | X | ||
Best monster | X | X | |||
* Only portrait and name ** Primary skills |
Heroes stationed inside towns, are not included in the best hero category. However, this is not true in the strongest monster category.