Imp and Familiar: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary

Revision as of 14:51, 20 March 2014

Statistics
Imp
 Cost per troop 

50

Attack 2
Defense
Damage 1–2
Health 4
Speed 5
Movement Ground
Size 1
Shots -
Growth 15
AI Value
 Special abilities:
None
Familiar
 Cost per troop 

60

Attack 4
Defense
Damage 1–2
Health 4
Speed 7
Movement Ground
Size 1
Shots -
Growth 15
AI Value
 Special abilities:
Magic channel
Portraits
Shadow of Death   Horn of the Abyss

Imps and familiars are level 1 creatures of inferno town. They are recruited from the imp crucible.

Small, frail, and armed only with their natural scratching claws, imps and familiars are among the weakest units in the game. They are, however, produced in great numbers. When familiars are on the battlefield, they channel 20% of spell points spent by enemy spellcasters directly into their hero's spell point pool.

Template:Town creatures