Inferno

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Adventure Map Inferno capitol.gif
Fully built Inferno, as seen on the adventure map

Adventure Map Inferno capitol (HotA).gif
Fully built Inferno, as seen on the adventure map. (Horn of the Abyss) Horn of the Abyss

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss

Inferno is an evil alignment town with the demoniac and heretic hero classes. Inferno represents Eeofol.

"Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play." RoE manual

Inferno's native terrain is lava.

Inferno creature dwellings[edit]

Inferno specific buildings[edit]

Inferno building tree (Shadow of Death)[edit]

InfernoBuildingTree.png
Fully upgraded Inferno in Shadow of Death
[Switch to Horn of the Abyss]
[Switch to Shadow of Death]
Fully upgraded Inferno in Horn of the Abyss
[Switch to Horn of the Abyss]
[Switch to Shadow of Death]
Resource Basic Upgrades All
Gold 38300 32500 115300
Wood 45 15 120
Ore 55 20 120
Crystal 0 4 28
Gem 3 9 36
Mercury 23 39 86
Sulfur 3 19 51
Troop cost/week: 28090 Gold + 4 Mercury

In Horn of the Abyss Upg. Hell Hole no longer requires Mage Guild Level 2 (still requires Mage Guild Level 1) Horn of the Abyss

Common buildings[edit]

Halls Fortifications Tavern, Marketplace & Resource Silo Mage Guilds Banned spells
Village Hall Village Hall Fort Fort Tavern Tavern Mage Guild level 1 Mage Guild
level 1
 Bless
Inferno Town Hall large.gif Town Hall Citadel Citadel Marketplace Marketplace Mage Guild level 2 Mage Guild
level 2
Death Ripple Ice Bolt
City Hall City Hall Castle Castle Resource Silo Resource Silo
Produces +1 Mercury
Mage Guild level 3 Mage Guild
level 3
Animate Dead Frost Ring
Capitol Capitol Blacksmith
Blacksmith
Ammo cart.png
Mage Guild level 4 Mage Guild
level 4
Prayer
Mage Guild level 5 Mage Guild
level 5
Summon Air Elemental Magic Mirror Summon Water Elemental

Heroes[edit]

[Switch to Horn of the Abyss]
[Switch to Shadow of Death]

Banned secondary skills[edit]

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy is not available for demoniacs.

Necromancy Necromancy and Interference Interference Horn of the Abyss are not available for heretics.

Creatures[edit]

[Switch to Horn of the Abyss]
[Switch to Shadow of Death]

Inferno creatures (Shadow of Death)
Name  Town Lvl Att Def D- D+ HP Spd Grw Val Cost  Special
Imp Imp Town portrait Inferno small.gif 1 2 3 1 2 4 5 15 50 50 Gold  
Familiar Familiar Town portrait Inferno small.gif 1+ 4 4 1 2 4 7 15 60 60 Gold   Magic channel
Gog Gog Town portrait Inferno small.gif 2 6 4 2 4 13 4 8 159 125 Gold   Ranged (12 shots)
Magog Magog Town portrait Inferno small.gif 2+ 7 4 2 4 13 6 8 240 175 Gold   Ranged (24 shots), Fireball attack
Hell Hound Hell Hound Town portrait Inferno small.gif 3 10 6 2 7 25 7 5 357 200 Gold  
Cerberus Cerberus Town portrait Inferno small.gif 3+ 10 8 2 7 25 8 5 392 250 Gold   No enemy retaliation, 3-headed attack
Demon Demon Town portrait Inferno small.gif 4 10 10 7 9 35 5 4 445 250 Gold  
Horned Demon Horned Demon Town portrait Inferno small.gif 4+ 10 10 7 9 40 6 4 480 270 Gold  
Pit Fiend Pit Fiend Town portrait Inferno small.gif 5 13 13 13 17 45 6 3 765 500 Gold  
Pit Lord Pit Lord Town portrait Inferno small.gif 5+ 13 13 13 17 45 7 3 1224 700 Gold   Summon demons
Efreet Efreet Town portrait Inferno small.gif 6 16 12 16 24 90 9 2 1670 900 Gold   Flying, Fire immunity, Hates Genies
Efreet Sultan Efreet Sultan Town portrait Inferno small.gif 6+ 16 14 16 24 90 13 2 1848 1100 Gold   Flying, Fire shield, Fire immunity, Hates Genies
Devil Devil Town portrait Inferno small.gif 7 19 21 30 40 160 11 1 5101 2700 Gold , 1 Mercury  Teleporting, No enemy retaliation, Luck -1, Hates Angels
Arch Devil Arch Devil Town portrait Inferno small.gif 7+ 26 28 30 40 200 17 1 7115 4500 Gold , 2 Mercury  Teleporting, No enemy retaliation, Luck -1, Hates Angels

Inferno creatures (Horn of the Abyss)
Name  Town Lvl Att Def D- D+ HP Spd Grw Val Cost  Special
Imp Imp Town portrait Inferno small.gif 1 2 3 1 2 4 5 15 50 50 Gold  
Familiar Familiar Town portrait Inferno small.gif 1+ 4 4 1 2 4 7 15 60 60 Gold   Magic channel
Gog Gog Town portrait Inferno small.gif 2 6 4 2 4 13 4 8 159 125 Gold   Ranged (12 shots)
Magog Magog Town portrait Inferno small.gif 2+ 7 4 2 4 13 6 8 240 175 Gold   Ranged (24 shots), Fireball attack
Hell Hound Hell Hound Town portrait Inferno small.gif 3 10 6 2 7 25 7 5 357 200 Gold  
Cerberus Cerberus Town portrait Inferno small.gif 3+ 10 8 2 7 25 8 5 392 250 Gold   No enemy retaliation, 3-headed attack
Demon Demon Town portrait Inferno small.gif 4 10 10 7 9 35 5 4 445 250 Gold  
Horned Demon Horned Demon Town portrait Inferno small.gif 4+ 10 10 7 9 40 6 4 480 270 Gold  
Pit Fiend Pit Fiend Town portrait Inferno small.gif 5 13 13 13 17 45 6 3 765 500 Gold  
Pit Lord Pit Lord Town portrait Inferno small.gif 5+ 13 13 13 17 45 7 3 1224 700 Gold   Summon demons
Efreet Efreet Town portrait Inferno small.gif 6 16 12 16 24 90 9 2 1670 900 Gold   Flying, Fire immunity, Hates Genies
Efreet Sultan Efreet Sultan Town portrait Inferno small.gif 6+ 16 14 16 24 90 13 2 2343 1100 Gold   Flying, Fire shield, Fire immunity, Hates Genies
Devil Devil Town portrait Inferno small.gif 7 19 21 30 40 160 11 1 5101 2700 Gold , 1 Mercury  Teleporting, No enemy retaliation, Luck -1, Hates Angels
Arch Devil Arch Devil Town portrait Inferno small.gif 7+ 26 28 30 40 200 17 1 7115 4500 Gold , 2 Mercury  Teleporting, No enemy retaliation, Luck -2, Hates Angels

Strategy[edit]

The information found in this section is subjective. Remember that each and every situation in H3 is different and may call for different strategies and tactics.
  • Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devils can be brought into play, as well as strong and fast efreets.
  • Castle Gate is a significant advantage of Inferno. It enables to only upgrade creature dwellings in one town, and use the gate to transfer them to be upgraded between towns. However, it's useless if the map has only one Inferno, where Castle Gate is possible.
  • Creating a Demon horde easily: Attack any creep on the map. Blind it, so the battle lasts as long as you want. Cast Fire Wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise Demons, then finish the enemy.
  • Another good thing about the Castle Gate is that one hero can be used to defend all towns.
  • After the Lich the Magog is the only one with attack in area but is compatible with Frenzy and Bless.
  • The manual states that Inferno armies have great hand-to-hand attack units, and are slightly hampered at the lower levels by a lack of flying units until the devils arrive. The statement is supported by the fact that compared to their levels, many of the Inferno's creatures have relatively high speed values and maximum damage values. However, lack of flying units is untrue in the sense that Efreeti and Efreet sultans are definitely noteworthy adversaries. While Inferno troops are great for attacking they are not strong defenders which means that combat strategy with Inferno should be based on first strike.
  • Another weakness in Inferno's army is lack of shooters. Gogs and Magogs are the slowest creatures in Inferno's arsenal, which makes them a somewhat liability considering the mobility of heroes. Additionally, usefulness of Magogs' special ability to throw fireballs is controversial as they may inflict damage to allied troops as well (fixed in Horn of the Abyss as they can target any hex).

Pros[edit]

  • Castle Gate: A life-saver on maps where you control more than one Inferno town.
  • Pit Lord's Demon summon ability: Lets you horde demons. Consider using Marius whose specialty is Demons as your main hero if using this strategy (she will increase Demons' speed as well). If using this strategy, there is almost no need to spend time and resources to upgrade Imps and Gogs or to even build the upgraded buildings since the upgrade does not increase their health (see Summon demons).
  • Efreet Sultans are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a Dragogeddon combo. Consider splitting them into many stacks of 1 unit only in the early game without carrying any other creatures to reduce losses and to increase your hero's movement points.
  • This town has the highest chance to get the Blind spell in the Mage Guild.
  • Cerberus are very powerful with Bless/Haste/Counterstrike.
  • Both Devils/Arch Devils and Cerberi have no enemy retaliation. The hate between Angels and Devils gives a slight advantage to the latter, since Devils don't have retaliation, unlike Angels.
  • Moreover, hate between Genies and Efreeti is also useful to Inferno, because Efreeti are much stronger.
  • The -2 Luck decrease of enemies' Luck is a lot more useful in Horn of the Abyss than without the mod because it introduced negative Luck. Negative Luck gives every stack a chance of 1/12, 1/6, 1/4 with -1, -2, -3 luck to do about half damage only. Assuming the opponent has 7 stacks, on average 0.58/1.17/1.75 stacks will only do about half damage every round if the opponent has -1/-2/-3 luck. This is a significant advantage. Additionally equipped with artifacts that decrease the opponent's luck, this can prove to be devastating, especially against wandering creatures who do not have a hero increasing their luck through artifacts.
  • Familiars have 7 Speed. You can give them to secondary heroes to increase their movement points without affecting your primary hero's army strength. If you want, you could even hand out Cerberi for a speed of 8.

Cons[edit]

  • If all buildings can be built, Inferno costs the most gold to fully build up. (Castle Gate alone costs 10,000 gold and is not essential; Furthermore, Imps' and Gogs' upgraded buildings are not necessary when using the Demon Farming Strategy).
  • Lacking in the Hero department. (When using Demon Farming, Marius is not terrible at least, and Octavia gives gold when playing at Difficult/Impossible Difficulty).
  • Imps and Familiars are weak first level units, and have no redeeming features save their speed (the Familiars' Magic Channel ability is hardly noticeable). (But, they can be sacrificed to be raised as Demons).
  • The Inferno produces the least hit points per week of all the towns. (But it can Summon Demons which partially makes up for it. Also, it has a 20% chance of getting Resurrection in the Mage Guild).
  • Only one ranged unit, which is one of the weakest in the game, and Magogs are ambiguous due to their opportunity to kill your own troops (which, on the other hand, may help in Demon farming).
  • No Bless spell in the Mage Guild, while Cerberi have a very big damage range (if they are cursed, it's a complete disaster).

See also[edit]