Skeleton and Skeleton Warrior: Difference between revisions

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(Fixed 'Sekeletons and sekeleton warriors')
m (in {{sod}} I see different costs, maybe show prices of latest expansions?)
Line 10: Line 10:
  | Health    = 6
  | Health    = 6
  | Shots    = -
  | Shots    = -
  | Cost      = 50
  | Cost      = 60
  | Special  = [[Undead]]
  | Special  = [[Undead]]
  | U_name    = Skeleton warrior
  | U_name    = Skeleton warrior
Line 20: Line 20:
  | U_health  = 6
  | U_health  = 6
  | U_shots  = -
  | U_shots  = -
  | U_cost    = 60
  | U_cost    = 70
  | U_special = [[Undead]]
  | U_special = [[Undead]]
}}  
}}  

Revision as of 08:47, 21 March 2014

Statistics
Skeleton
 Cost per troop 

60

Attack 5
Defense
Damage 1–3
Health 6
Speed 4
Movement Ground
Size 1
Shots -
Growth 12
AI Value
 Special abilities:
Undead
Skeleton warrior
File:Creature Skeleton warrior.png
 Cost per troop 

70

Attack 6
Defense
Damage 1–3
Health 6
Speed 5
Movement Ground
Size 1
Shots -
Growth 12
AI Value
 Special abilities:
Undead
Portraits
File:Skeleton warrior portrait.png
File:Mini Portrait Skeleton warrior.png

Skeletons and skeleton warriors are level 1 creatures of necropolis town. They are recruited from the cursed temple.

While skeletons and skeleton warriors are average foot soldiers individually, it is possible to build massively populated troops of them. They are numerously produced, are the main creature produced by the necromancy secondary skill, and other creature types can be converted into them at necropolis skeleton transformers.

Strategy

With necromancy secondary skill it is possible to "harvest" skeletons by letting no wandering creatures to escape. If the hero has skeleton warriors and no empty slots, the necromancy will produce skeleton warriors to hero's army. However, the number of skeletons harvested is subject to their health, which means that you will receive less skeleton warriors than skeletons, because skeleton warriors have more health points than skeletons.

Template:Town creatures