King: Difference between revisions
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! KING_1 | ! KING_1 | ||
| {{Cnu|Behemoth|Ancient Behemoth|noname=}}{{Cnu|Green Dragon|Gold Dragon|noname=}}{{Cnu|Red Dragon|Black Dragon|noname=}}{{Cnu|Hydra|Chaos Hydra||noname=}}{{Cnu|Firebird|Phoenix|noname=}} | | {{Cnu|Behemoth|Ancient Behemoth|noname=}}{{Cnu|Green Dragon|Gold Dragon|noname=}}{{Cnu|Red Dragon|Black Dragon|noname=}}{{Cnu|Hydra|Chaos Hydra||noname=}} | ||
{{ | {{swh|{{Cnu|Firebird|Phoenix|noname=}}{{Cnu|Sea Serpent|Haspid||noname=}}{{Cnu|Couatl|Crimson Couatl|noname=}}{{-wh}}|noicon=}} | ||
| align="right" | [[File:Untrained Slayer.png]][[File:Basic Slayer.png]][[File:Advanced Slayer.png]][[File:Expert Slayer.png]] | | align="right" | [[File:Untrained Slayer.png]][[File:Basic Slayer.png]][[File:Advanced Slayer.png]][[File:Expert Slayer.png]] | ||
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Revision as of 20:15, 13 February 2025
King is a hidden ability normally given to level 7 creatures that makes them a valid target for the effects of the Slayer spell. In the VCMI Project, this effect is listed on a creature's sheet.
There are technically three different King abilities, which correspond to the Basic, Advanced, and Expert effects of the spell.
Ability | Creatures | Valid target for |
---|---|---|
KING_1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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KING_2 | ![]() ![]() ![]() ![]() |
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KING_3 | ![]() ![]() |
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