King: Difference between revisions

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! KING_1
! KING_1
| {{Cnu|Behemoth|Ancient Behemoth|noname=}}{{Cnu|Green Dragon|Gold Dragon|noname=}}{{Cnu|Red Dragon|Black Dragon|noname=}}{{Cnu|Hydra|Chaos Hydra||noname=}}{{Cnu|Firebird|Phoenix|noname=}}
| {{Cnu|Behemoth|Ancient Behemoth|noname=}}{{Cnu|Green Dragon|Gold Dragon|noname=}}{{Cnu|Red Dragon|Black Dragon|noname=}}{{Cnu|Hydra|Chaos Hydra||noname=}}
{{swh|{{Cnu|Couatl|Crimson Couatl|noname=}}{{Cnu|Sea Serpent|Haspid||noname=}}{{-wh}}|noicon=}}
{{swh|{{Cnu|Firebird|Phoenix|noname=}}{{Cnu|Sea Serpent|Haspid||noname=}}{{Cnu|Couatl|Crimson Couatl|noname=}}{{-wh}}|noicon=}}
| align="right" | [[File:Untrained Slayer.png]][[File:Basic Slayer.png]][[File:Advanced Slayer.png]][[File:Expert Slayer.png]]
| align="right" | [[File:Untrained Slayer.png]][[File:Basic Slayer.png]][[File:Advanced Slayer.png]][[File:Expert Slayer.png]]
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Revision as of 20:15, 13 February 2025

King is a hidden ability normally given to level 7 creatures that makes them a valid target for the effects of the  Slayer spell. In the VCMI Project, this effect is listed on a creature's sheet.

There are technically three different King abilities, which correspond to the Basic, Advanced, and Expert effects of the spell.

Ability Creatures Valid target for
KING_1 Behemoth Ancient Behemoth Green Dragon Gold Dragon Red Dragon Black Dragon Hydra Chaos Hydra 

Firebird Phoenix Sea Serpent Haspid Couatl Crimson Couatl  Horn of the Abyss

KING_2 Angel Archangel Devil Arch Devil 
KING_3 Giant Titan 

Dreadnought Juggernaut  Horn of the Abyss