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Created page with "This is one of the most popular XL+U templates. Map layout is heavily branched, and therefore there is no distinct center. Vast territories are available for players' exploration, which makes this template quite well-balanced. Both players explore, conduct spell research and usually don't contact each other, unless one of them does it intentionally. There is some variety in treasure zones: 4 gold zones (which may contain Relic artifacts) being the most valuable, but hard..."
 
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{{Template map}}
This is one of the most popular XL+U templates. Map layout is heavily branched, and therefore there is no distinct center. Vast territories are available for players' exploration, which makes this template quite well-balanced. Both players explore, conduct spell research and usually don't contact each other, unless one of them does it intentionally. There is some variety in treasure zones: 4 gold zones (which may contain Relic artifacts) being the most valuable, but hard to access, because all connections that lead there are imperatively roadless.
This is one of the most popular XL+U templates. Map layout is heavily branched, and therefore there is no distinct center. Vast territories are available for players' exploration, which makes this template quite well-balanced. Both players explore, conduct spell research and usually don't contact each other, unless one of them does it intentionally. There is some variety in treasure zones: 4 gold zones (which may contain Relic artifacts) being the most valuable, but hard to access, because all connections that lead there are imperatively roadless.
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===Specifications===
===Specifications===

Latest revision as of 20:34, 14 May 2025

This is one of the most popular XL+U templates. Map layout is heavily branched, and therefore there is no distinct center. Vast territories are available for players' exploration, which makes this template quite well-balanced. Both players explore, conduct spell research and usually don't contact each other, unless one of them does it intentionally. There is some variety in treasure zones: 4 gold zones (which may contain Relic artifacts) being the most valuable, but hard to access, because all connections that lead there are imperatively roadless.

Specifications[edit | hide | hide all]

  • Map size: XL+U.
  • Content types clarification:
    • 55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1).
    • 133 (silver zones): content types (3000–6000, 9), (10000–15000, 6), (15000–20000, 1).
    • 242 (gold zones): content types (10000–15000, 9), (15000–20000, 6), (20000–30000, 1).
  • All zones with towns have the native terrain of their corresponding town. Zones without towns are generated with random terrain.
  • Dragon Utopia frequency is increased to 200. Player and AI zones (1–6, 11–12) and intermediary zones (21–25) may have no more than 1 Dragon Utopia generated. Regular treasure zones (7–10, 13–16) may have no more than 2 Dragon Utopias generated. Greater treasure zones (17–20) have no limit on Dragon Utopia number.
  • Special weeks are disabled.
  • Combat round limit is 100.
  • Other differences from SoD version:
    • Erratic 13–13 connection is removed.
    • Connections 15–24 and 16–25 have their value changed from 3000 to 6000 (for the sake of symmetry).
    • Obligatory roads added: 9–1–21–3 and 14–6–25–4 (2 roads per starting zone for red and blue players).
    • Some connections were set to imperatively roadless: 3–23, 4–23, 9–23, 14–23 (shortcuts to the center) and 21–22, 24–25 (unguarded connections).
    • Wide connections 21–22 and 24–25 are imperatively crossing the land borders.
  • Suggested rules and settings:

See also[edit | hide]