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Created page with "Quite poor treasure-wise template, where the players start in underground level, and the surface consists of two large sand zones, separated by AI zones. In-zone guards are enhanced. There are no treasure zones whatsoever, but all zones have higher frequency of valuable objects. The template shows 3 sand zones per player, but, as they are connected with wide connections, 6 zones effectively turn into 2. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications===..." |
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Quite poor treasure-wise template, where the players start in underground level, and the surface consists of two large sand zones, separated by AI zones. In-zone guards are enhanced. There are no treasure zones whatsoever, but all zones have higher frequency of valuable objects. The template shows 3 sand zones per player, but, as they are connected with wide connections, 6 zones effectively turn into 2. | Quite poor treasure-wise template, where the players start in underground level, and the surface consists of two large sand zones, separated by AI zones. In-zone guards are enhanced. There are no treasure zones whatsoever, but all zones have higher frequency of valuable objects. The template shows 3 sand zones per player, but, as they are connected with wide connections, 6 zones effectively turn into 2. | ||
__NOTOC__ | __NOTOC__ | ||
===Specifications=== | ===Specifications=== | ||
Latest revision as of 20:37, 14 May 2025
Quite poor treasure-wise template, where the players start in underground level, and the surface consists of two large sand zones, separated by AI zones. In-zone guards are enhanced. There are no treasure zones whatsoever, but all zones have higher frequency of valuable objects. The template shows 3 sand zones per player, but, as they are connected with wide connections, 6 zones effectively turn into 2.
Specifications[edit | hide | hide all]
- Map size: L+U.
- Content types clarification:
- 76 (player zones, AI zones and white zones): content types (100–3000, 9), (3000–6000, 6), (9000–15000, 3).
- Starting player zones and AI zones are always located on the underground layer and have subterranean terrain. The rest are on the surface and have sand terrain.
- Players and AI cannot select Necropolis as starting alignment. All neutral tows are Necropolises.
- All Necropolis heroes are banned.
- Allowed artifacts:
- Banned objects:
- Special weeks are disabled.
- Combat round limit is 100.
- Suggested rules and settings: