Boomerang: Difference between revisions

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Created page with "The template consisting of a large number of zones with default contents and several rich central treasure zones (Relic generation is possible). [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: L+U. *Content types clarification: **55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1). **242 (gold zones): content types (10000–15000, 9), (15000–20000, 6), (20000–30000, 1). *Star..."
 
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{{Template map}}
The template consisting of a large number of zones with default contents and several rich central treasure zones (Relic generation is possible).
The template consisting of a large number of zones with default contents and several rich central treasure zones (Relic generation is possible).
[[File:{{PAGENAME}}.png|512px|right]]
__NOTOC__
__NOTOC__
===Specifications===
===Specifications===

Latest revision as of 20:38, 14 May 2025

The template consisting of a large number of zones with default contents and several rich central treasure zones (Relic generation is possible).

Specifications[edit | hide | hide all]

  • Map size: L+U.
  • Content types clarification:
    • 55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1).
    • 242 (gold zones): content types (10000–15000, 9), (15000–20000, 6), (20000–30000, 1).
  • Starting player zones and AI zones have the native terrain of their corresponding town. The rest are generated with random terrain.
  • Special weeks are disabled.
  • Combat round limit is 100.
  • Suggested rules and settings:

See also[edit | hide]