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Created page with "The template consisting of a large number of zones with default contents and several rich central treasure zones (Relic generation is possible). [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: L+U. *Content types clarification: **55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1). **242 (gold zones): content types (10000–15000, 9), (15000–20000, 6), (20000–30000, 1). *Star..." |
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The template consisting of a large number of zones with default contents and several rich central treasure zones (Relic generation is possible). | The template consisting of a large number of zones with default contents and several rich central treasure zones (Relic generation is possible). | ||
__NOTOC__ | __NOTOC__ | ||
===Specifications=== | ===Specifications=== | ||
Latest revision as of 20:38, 14 May 2025
The template consisting of a large number of zones with default contents and several rich central treasure zones (Relic generation is possible).
Specifications[edit | hide | hide all]
- Map size: L+U.
- Content types clarification:
- 55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1).
- 242 (gold zones): content types (10000–15000, 9), (15000–20000, 6), (20000–30000, 1).
- Starting player zones and AI zones have the native terrain of their corresponding town. The rest are generated with random terrain.
- Special weeks are disabled.
- Combat round limit is 100.
- Suggested rules and settings: