Random Map: Difference between revisions
Jump to navigation
Jump to search
(I will add more facts soon) |
No edit summary |
||
Line 5: | Line 5: | ||
;Size | ;Size | ||
* The player may choose between Small, Medium, Large and Extra Large. | |||
;Levels | ;Levels | ||
* The player may choose between one or two levels on the map. | |||
;Human Players | ;Human Players | ||
* Up to eight players may be in the game (humans and computers included. | |||
;Human Teams | ;Human Teams | ||
Line 15: | Line 18: | ||
;Monster Strength | ;Monster Strength | ||
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines) and all artifacts (except [[Spell Scroll]]s) to be guarded. | |||
;Water content | ;Water content | ||
* The player may choose between no water at all, some water, or islands. | |||
== How Random Maps are formed == | == How Random Maps are formed == | ||
Line 22: | Line 27: | ||
** All towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground) and [[Dungeon]](occasionally starts on dirt). | ** All towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground) and [[Dungeon]](occasionally starts on dirt). | ||
** There are roads on all Random Maps, connecting to most [[portal]]s and all towns. | ** There are roads on all Random Maps, connecting to most [[portal]]s and all towns. | ||
** The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each. Neutral towns start with the same as the player towns, but with no tavern or village hall. | |||
* The players' starting heroes will usually start at level 1, but sometimes on higher levels. |
Revision as of 21:45, 1 April 2014
Random Maps are maps generated by the computer based on the player's preferences.
Customizing Random Maps
Before creating a Random Map, the player can specify how it will look.
- Size
- The player may choose between Small, Medium, Large and Extra Large.
- Levels
- The player may choose between one or two levels on the map.
- Human Players
- Up to eight players may be in the game (humans and computers included.
- Human Teams
- Computer Players
- Monster Strength
- The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines) and all artifacts (except Spell Scrolls) to be guarded.
- Water content
- The player may choose between no water at all, some water, or islands.
How Random Maps are formed
- There are several rules that Random Maps always follow, these include:
- All towns always spawn on their native terrain. The only exception is Necropolis (occasionally starts underground) and Dungeon(occasionally starts on dirt).
- There are roads on all Random Maps, connecting to most portals and all towns.
- The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each. Neutral towns start with the same as the player towns, but with no tavern or village hall.
- The players' starting heroes will usually start at level 1, but sometimes on higher levels.