Dungeon

From Heroes 3 wiki
Jump to navigation Jump to search
Fully upgraded Dungeon

Dungeon is an Evil alignment town, home to the Overlord and Warlock hero classes.

Dungeon represents Nighon.

The native terrain of Dungeon is Subterranean.

"Dungeons are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies." Restoration of Erathia Manual

Dungeon Buildings[edit | hide]

Toggle Dungeon Building Tree

Dungeon Building Tree (HotA)
Building Category
Cost Horn of the Abyss
Common Buildings

37000

45

40

-

-

-

-

Mage Guild

6000

25

25

28

28

28

28

Dwellings

53900

67

67

12

54

4

17

Unique Buildings

15500

5

10

-

-

-

-

Total Building Cost

112400

142

142

40

82

32

45

Weekly Troop Cost

27205

-

-

-

4

-

-

Common Buildings[edit | hide]

Halls
Village Hall

-

Town Hall

2500

City Hall

5000

Capitol

10000

Fortifications
Fort

5000

20

20

Citadel

2500

-

5

Castle

5000

10

10

Miscellaneous Buildings
Tavern

500

5

-

Marketplace

500

5

-

Resource Silo

5000

-

5

Blacksmith

1000

5

-

Mage Guild
Mage Guild Level 1

2000

5

-

Mage Guild Level 2

1000

5

4

Mage Guild Level 3

1000

5

6

Mage Guild Level 4

1000

5

8

Mage Guild Level 5

1000

5

10

Banned Spells

Creature Dwellings[edit | hide]

Building
Cost Horn of the Abyss
Creature
Max/Wk
Cost/Wk
Warren
Upg. Warren
Harpy Loft
Upg. Harpy Loft
Pillar of Eyes
Upg. Pillar of Eyes
Chapel of Stilled Voices
Upg. Chapel of Stilled Voices
Labyrinth
Upg. Labyrinth
Manticore Lair
Upg. Manticore Lair
Dragon Cave
Upg. Dragon Cave

400

10

-

-

-

-

-

1000

5

-

-

-

-

-

1000

-

-

-

-

-

-

1000

-

-

-

2

2

-

1000

1

1

1

1

1

1

1000

1

1

1

1

1

1

2000

5

10

-

-

-

-

1500

5

-

-

-

-

-

4000

-

10

-

-

-

10

3000

-

5

-

-

-

5

5000

5

5

5

5

-

-

3000

5

5

5

5

-

-

15000

15

15

-

20

-

-

15000

15

15

-

20

-

-

35
16
14
8
6
4
2
1750
2275
2080
2720
3500
3920
2400
2640
3000
3450
3400
4200
5000
2
8000
4

Unique Buildings[edit | hide]

Building
Cost Horn of the Abyss
Description
Portal of Summoning
Mana Vortex
Battle Scholar Academy
Artifact Merchants
Mushroom Rings
Guardian of Earth

2500

-

5

-

-

-

-

1000

-

-

-

-

-

-

1000

5

5

-

-

-

-

10000

-

-

-

-

-

-

1000

-

-

-

-

-

-

-

-

-

-

-

-

-

Allows the player to recruit extra creatures from a random external flagged dwelling.
Restores then doubles a visiting hero's Spell Points once per week.
Gives visiting allied heroes +1000 Experience.
Allows a visiting hero to purchase artifacts.
Grail Structure. +5000 Gold/day. +50% creature growth. Gives a garrisoned hero +12 Spell Power while defending in siege combat.

Heroes[edit | hide]

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
Lorelei Lorelei   Overlord Overlord   1 - Restoration of Erathia  Harpies Basic Leadership  Basic Leadership   Basic Scouting  Basic Scouting  
Arlach Arlach    Overlord Overlord   1 - Restoration of Erathia  Ballista Basic Offense  Basic Offense   Basic Artillery  Basic Artillery  
Dace Dace    Overlord Overlord   1 - Restoration of Erathia  Minotaurs Basic Tactics  Basic Tactics   Basic Offense  Basic Offense  
Ajit Ajit    Overlord Overlord   1 - Restoration of Erathia  Beholders Basic Leadership  Basic Leadership   Basic Interference  Basic Interference Horn of the Abyss 
Damacon Damacon    Overlord Overlord   1 - Restoration of Erathia  Gold Advanced Offense  Advanced Offense    
Gunnar Gunnar    Overlord Overlord   1 - Restoration of Erathia  Logistics Basic Tactics  Basic Tactics   Basic Logistics  Basic Logistics  
Synca Synca    Overlord Overlord   1 - Restoration of Erathia  Manticores Basic Leadership  Basic Leadership   Basic Scholar  Basic Scholar  
Shakti Shakti    Overlord Overlord   1 - Restoration of Erathia  Troglodytes Basic Offense  Basic Offense   Basic Tactics  Basic Tactics  
Alamar Alamar    Warlock Warlock   1 - Restoration of Erathia  Resurrection Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Resurrection 
Jaegar Jaegar    Warlock Warlock   1 - Restoration of Erathia  Mysticism Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Shield 
Malekith Malekith    Warlock Warlock   1 - Restoration of Erathia  Sorcery Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Bloodlust 
Jeddite Jeddite    Warlock Warlock   1 - Restoration of Erathia  Resurrection Advanced Wisdom  Advanced Wisdom      Resurrection 
Geon Geon    Warlock Warlock   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Slow 
Deemer Deemer    Warlock Warlock   1 - Restoration of Erathia  Meteor Shower Basic Wisdom  Basic Wisdom   Basic Scouting  Basic Scouting  Horn of the Abyss   Meteor Shower 
Sephinroth Sephinroth    Warlock Warlock   1 - Restoration of Erathia  Crystal Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Protection from Air 
Darkstorn Darkstorn    Warlock Warlock   1 - Restoration of Erathia  Stone Skin Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Stone Skin 

Creatures[edit | hide]

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Troglodyte Troglodyte   1 4 3 1 3 5 4 14 59 50 Gold   Immune to Blinding 
Infernal Troglodyte Infernal Troglodyte  1+ 5 4 1 3 6 5 14 84 65 Gold   Immune to Blinding 
Harpy Harpy   2 6 5 1 4 14 6 8 154 130 Gold   Flying, Strike and return 
Harpy Hag Harpy Hag   2+ 6 6 1 4 14 9 8 238 170 Gold   Flying, Strike and return, No enemy retaliation 
Beholder Beholder   3 9 7 3 5 22 5 7 336 250 Gold   Ranged (12 shots), No melee penalty 
Evil Eye Evil Eye   3+ 10 8 3 5 22 7 7 367 280 Gold   Ranged (24 shots), No melee penalty 
Medusa Medusa   4 9 9 6 8 25 5 4 517 300 Gold   Ranged (4 shots), No melee penalty, Petrify 
Medusa Queen Medusa Queen   4+ 10 10 6 8 30 6 4 577 330 Gold   Ranged (8 shots), No melee penalty, Petrify 
Minotaur Minotaur   5 14 12 12 20 50 6 3 835 500 Gold   Positive Morale 
Minotaur King Minotaur King   5+ 15 15 12 20 50 8 3 1068 575 Gold   Positive Morale 
Manticore Manticore   6 15 13 14 20 80 7 2 1547 850 Gold   Flying 
Scorpicore Scorpicore   6+ 16 14 14 20 80 11 2 1589 1050 Gold   Flying, Paralyze 
Red Dragon Red Dragon   7 19 19 40 50 180 11 1 4702 2500 Gold 1 Sulfur  Dragon, Flying, Breath attack, 1-3 lvl spells immunity 
Black Dragon Black Dragon   7+ 25 25 40 50 300 15 1 8721 4000 Gold 2 Sulfur  Dragon, Flying, Breath attack, Magic immunity, Hates Titans 

Town Names[edit | hide]

Unless specified by the mapmaker, towns will generate with a random name. Dungeon towns will use one of these following names:

Blindroot Castigare Chillwater Coldshadow
Darkburrow Darkhold Deepshadow Dragonnade
Evernight Lost Hold Malev Scar
Shade Shadowden Sorrow Crown Veks

If there are more Dungeon towns on the map than possible names, they will use names taken from other towns.

User Commentary

Show User Commentary
Hide User Commentary
Some may find the information in this section subjective or irrelevant.

  • Upgrade the level 2 creature dwelling as soon as possible: Harpy Hags have a huge speed increase (6->9) and gain no retaliation.
  • Upgrading Medusas to Medusa Queens is more crucial than Beholders to Evil Eyes, because a Medusa Queen has eight instead of four shots, while a Beholder already has twelve. Getting an Ammo Cart (from Inferno's, Stronghold's or Tower's Blacksmith, or at a War Machine Factory), will help a lot, since Medusa Queen's eight shoots are still not sufficient for a fierce battle.
  • Bless your Harpies/Harpy Hags (Dungeon has a 19% chance to get Bless). Harpies/Harpy Hags have damage range 1–4. Instead of on average 2.5, with basic (advanced) Water Magic they will consistently do 4 (5) damage, a 60% (100%) increase. Similarly, Curse the enemy's Harpies/Harpy Hags (Slow would also be useful since Harpy Hags have a decent speed).
  • Haste your Minotaurs/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles.
  • Beware of Red and Black Dragons' breath attack which can damage your own troops. If you have both Black Dragons and Titans in the army, due to reciprocal hate Black Dragons will do 150% damage on their own Titans having attacked them by mistake.
  • Having only Black Dragons in your army, you may rush through the map with Dragogeddon manoeuvre. Red Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.
  • Dungeon is expensive to build, has good magical capabilities (e.g. Mana Vortex and level 5 Mage Guild) and powerful troops like black dragons, which are among the strongest creatures in Antagarich.
  • If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the Portal of Summoning and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons.
  • Playing against Tower which has Titans who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons' losses (see Cons). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons' hate against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate.

Pros:

  • Two ranged units, both of which have no melee penalty.
  • Mana Vortex: doubles your max spell points once a week.
  • Black Dragons are immune to all damage or debuffing spells.
  • Armageddon spell is available in Dungeon, unlike Rampart or Conflux which also have units immune to it.
  • Warlocks gain more Spell Power than other hero classes.
  • Harpy Hags are among the best 2 level units.
  • The Battle Scholar Academy instantly levels-up starting heroes.
  • Powerful heroes, e.g. Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell.
  • Portal of Summoning may be used to gain additional creatures.
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
  • On a map with two layers, Dungeon will get a huge advantage as any battle in the underground will be fought on subterranean terrain, thus Dungeon units will get speed bonus.
  • Dungeon is the only evil town where Bless is not banned.
  • Dungeon doesn't suffer too much from being slowed down, as only basic Troglodytes have speed 4 (while Rampart, Tower, and Stronghold have some prominent units with speed 3-4).

Cons:

  • Dungeon is quite expensive to build it up.
  • Manticores are one of the weakest level 6 units, have low HP, and even when upgraded to Scorpicores they are significantly weaker than Naga Queens or Dread Knights. Scorpicores are also quite too expensive for their strength, costing more than War Unicorns.
  • Black Dragons are immune to any benevolent spells, including Resurrection.
  • Moreover, Black Dragons are slower than upgraded 7th level units of Castle, Rampart, Inferno, and Conflux. They are immune to Haste and Prayer, which allows Necropolis and Fortress to overtake Dungeon by top speed as well. Finally, their dwelling is very expensive.
  • Basic Pillar of Eyes which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings. It makes Dungeon possibly the worst town for playing on Impossible level.
  • Though Dungeon has many strong protagonists, it has many issues with heroes as well. Many heroes (Darkstorn, Deemer, Geon, Jaegar, Lorelei) have secondary skills which aren't that useful, and there is no one who specializes in Medusas, who are the only 4th level units without a specialist. Besides that, overlords cannot learn Water Magic, therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).
  • If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon.
  • Beware Titans who hate Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after Archangels, but Titans have an opportunity to shoot Black Dragons to death, and if Black Dragons force them to melee (which is possible as Black Dragons are faster), Titans will still do 150% damage by retaliation. Impossibility of Black Dragons' resurrection makes it a big problem.
  • Prayer is banned, while this spell may help Red Dragons (but not Black) a lot since they're immune to Bless, Bloodlust, and Haste. (Rampart's Green Dragons are susceptible to Prayer as well, and in Rampart this spell is available.)
  • Subterranean which is Dungeon's native terrain doesn't give any movement penalty to the enemy.

See also[edit | hide]