Random Map: Difference between revisions
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=== Towns === | === Towns === | ||
* All towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground) and [[Dungeon]](occasionally starts on dirt). | * All towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground) and [[Dungeon]](occasionally starts on dirt). | ||
* The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each. Neutral towns start with the same as the player towns, but with no tavern or village hall. | * The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern or village hall. | ||
=== Heroes === | === Heroes === | ||
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=== Adventure Map === | === Adventure Map === | ||
* There are roads on all Random Maps, connecting most [[portal]]s and all towns. | |||
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located. | * The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located. | ||
* Pandora's Boxes... | * Pandora's Boxes... | ||
* | * Seers' Huts... | ||
* Islands... |
Revision as of 21:51, 1 April 2014
Random Maps are maps generated by the computer based on the player's preferences.
Customizing Random Maps
Before creating a Random Map, the player can specify how it will look.
- Size
- The player may choose between Small, Medium, Large and Extra Large.
- Levels
- The player may choose between one or two levels on the map.
- Human Players
- Up to eight players may be in the game (humans and computers included.
- Human Teams
- Computer Players
- Monster Strength
- The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines) and all artifacts (except Spell Scrolls) to be guarded.
- Water content
- The player may choose between no water at all, some water, or islands.
How Random Maps are formed
- There are several rules that Random Maps always follow, these include:
Towns
- All towns always spawn on their native terrain. The only exception is Necropolis (occasionally starts underground) and Dungeon(occasionally starts on dirt).
- The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern or village hall.
Heroes
- The players' starting heroes will usually start at level 1, but sometimes on higher levels.
Adventure Map
- There are roads on all Random Maps, connecting most portals and all towns.
- The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.
- Pandora's Boxes...
- Seers' Huts...
- Islands...