Imp and Familiar: Difference between revisions
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Line 7: | Line 7: | ||
| Damage = 1–2 | | Damage = 1–2 | ||
| Health = 4 | | Health = 4 | ||
| Cost = 50 | | Cost = 50 | ||
| U_name = Familiar | | U_name = Familiar | ||
| U_attack = 4 | | U_attack = 4 | ||
Line 16: | Line 14: | ||
| U_damage = 1–2 | | U_damage = 1–2 | ||
| U_health = 4 | | U_health = 4 | ||
| U_cost = 60 | | U_cost = 60 | ||
| U_special = [[Magic channel]] | | U_special = [[Magic channel]] |
Revision as of 10:29, 3 April 2014
Inferno creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Imp | |||||||||||||||
Familiar | |||||||||||||||
Level 2 | |||||||||||||||
Gog | |||||||||||||||
Magog | |||||||||||||||
Level 3 | |||||||||||||||
Hell Hound | |||||||||||||||
Cerberus | |||||||||||||||
Level 4 | |||||||||||||||
Demon | |||||||||||||||
Horned Demon | |||||||||||||||
Level 5 | |||||||||||||||
Pit Fiend | |||||||||||||||
Pit Lord | |||||||||||||||
Level 6 | |||||||||||||||
Efreeti | |||||||||||||||
Efreet Sultan | |||||||||||||||
Level 7 | |||||||||||||||
Devil | |||||||||||||||
Arch Devil | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||||
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Imp | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
Familiar | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
Magic channel | ||||||||||||||||||||
Portraits
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Imps and familiars are level 1 creatures of inferno town. They are recruited from the imp crucible.
Small, frail, and armed only with their natural scratching claws, imps and familiars are among the weakest units in the game. They are, however, produced in great numbers. When familiars are on the battlefield, they channel 20% of spell points spent by enemy spellcasters directly into their hero's spell point pool.