Imp and Familiar: Difference between revisions

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Line 7: Line 7:
  | Damage    = 1–2
  | Damage    = 1–2
  | Health    = 4
  | Health    = 4
| No_shots  =
  | Cost      = 50
  | Cost      = 50
| No_spec  =
  | U_name    = Familiar
  | U_name    = Familiar
  | U_attack  = 4
  | U_attack  = 4
Line 16: Line 14:
  | U_damage  = 1–2
  | U_damage  = 1–2
  | U_health  = 4
  | U_health  = 4
| U_shots  = -
  | U_cost    = 60
  | U_cost    = 60
  | U_special = [[Magic channel]]
  | U_special = [[Magic channel]]

Revision as of 10:29, 3 April 2014

Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreeti Efreeti
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Imp
 Cost per troop 

50

Attack 2
Defense 3
Damage 1–2
Health 4
Speed 5
Movement Ground
Size 1
Shots N/A
Growth 15
AI Value
 Special abilities:
Familiar
 Cost per troop 

60

Attack 4
Defense 4
Damage 1–2
Health 4
Speed 7
Movement Ground
Size 1
Shots N/A
Growth 15
AI Value
 Special abilities:
Magic channel
Portraits
Shadow of Death   Horn of the Abyss

Imps and familiars are level 1 creatures of inferno town. They are recruited from the imp crucible.

Small, frail, and armed only with their natural scratching claws, imps and familiars are among the weakest units in the game. They are, however, produced in great numbers. When familiars are on the battlefield, they channel 20% of spell points spent by enemy spellcasters directly into their hero's spell point pool.