Hand-to-hand: Difference between revisions
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'''Hand-to-hand''' attack, or also commonly called '''melee''' attack, refers to a [[creature]]'s way to deal damage to an opponent. In hand-to-hand attack the creature engages into physical combat as opposite to [[ranged attack]]. This exposes the creature to [[retaliation]], a counter melee attack from the opponent. According to the game manual, some creatures (e.g. | '''Hand-to-hand''' attack, or also commonly called '''melee''' attack, refers to a [[creature]]'s way to deal damage to an opponent. In hand-to-hand attack the creature engages into physical combat as opposite to [[ranged attack]]. This exposes the creature to [[retaliation]], a counter melee attack from the opponent. According to the game manual, some creatures (e.g. {{hv|Devil and Arch Devil|DevilArchDevil|text=Devils}}) attacks are so fearsome, that they do not leave the opponent chance to retaliate. | ||
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[[Category: Terms]] | [[Category: Terms]] | ||
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Revision as of 20:24, 21 August 2025
Hand-to-hand attack, or also commonly called melee attack, refers to a creature's way to deal damage to an opponent. In hand-to-hand attack the creature engages into physical combat as opposite to ranged attack. This exposes the creature to retaliation, a counter melee attack from the opponent. According to the game manual, some creatures (e.g. Devils) attacks are so fearsome, that they do not leave the opponent chance to retaliate.
Related topics

Devil
19
21
30–40
160
11
Move
Teleporting
Size
1
Growth
1
5101
3759
Cost
2700
1

Arch Devil
26
28
30–40
200
17
Move
Teleporting
Size
1
Growth
1
7115
5243
Cost
4500
2


