Retaliation

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Retaliation refers to the counterattack of a stack that has been the target of a melee attack. All creatures have one retaliation per combat round with the exceptions of several creatures: Griffins, which have two retaliations per combat round; Royal Griffins and Fangarms (available in the Horn of the Abyss expansion), which have an unlimited number of retaliations per combat round. With the Counterstrike spell, it is possible for a hero to magically add one or two extra retaliations per combat round. For Griffins this means three or four in total.

Some creatures have special ability typically phrased as "no enemy retaliation", which does not allow the stack(s) they attack to retaliate against them. This also means, that the attacked stack will not lose one of their retaliations for that combat round if attacked by a creature stack with no enemy retaliation. Thus, while attack with no retaliation is a very strong ability, sometimes it's a double-edged sword as creatures with no enemy retaliation cannot be used to prevent an enemy creature from retaliating that round.

Special abilities related to retaliation[edit]

Creatures with no enemy retaliation:

Creatures with more than one retaliation per combat round:

Creatures causing modified retaliation:

  • Scorpicore Scorpicore can paralyze on attack which prevents creatures from acting. The next attack on that creature will only be retaliated against at 25% strength
  • Basilisk Basilisk / Greater Basilisk Greater Basilisk can petrify on attack which prevents creatures from acting. The next attack on that creature will do 50% damage
  • Medusa Medusa / Medusa Queen Medusa Queen can stone gaze on attack which prevents creatures from acting. The next attack on that creature will do 50% damage
  • Unicorn Unicorn / War Unicorn War Unicorn can  Blind on attack which prevents creatures from acting and decreases damage of their first retaliation by 50%.

Creatures with retaliation against ranged attacks:

Spells related to retaliation[edit]