April Lee: Difference between revisions
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<gallery mode="packed-hover" heights="200px"> | <gallery mode="packed-hover" heights="200px"> | ||
AprilLee_WoodElf.jpg| | AprilLee_WoodElf.jpg|[[Wood Elf]]<br/>Here is a sketch of the Wood Elf units.<br/>I began H3 much like we did MM6, sketching characters, then modeling and animating them. | ||
AprilLee_GrandElf.jpg|Early | AprilLee_GrandElf.jpg|Early [[Grand Elf]]<br/>Here is the upgrade of the Wood Elf, both of which I modeled and textured.<br/>There was a lot of pressure on those of us working on H3, because H2 had been so successful. The company was expanding and many new people were hired. It was a pretty traumatic time. | ||
AprilLee_GnollMarauder.jpg| | AprilLee_GnollMarauder.jpg|[[Gnoll Marauder]]<br/>This is the upgrade for the Gnoll, both of which I modeled and textured and animated.<br/>I had a fun time digging up hyena textures to put on him. Of course, in the game, these guys are pretty tiny and most detail disappears. | ||
AprilLee_GnollWalk.gif| | AprilLee_GnollWalk.gif|[[Gnoll]]<br/>This is the Gnoll's walk, at the size he appears in the game. | ||
AprilLee_CrimsonManticore.jpg| | AprilLee_CrimsonManticore.jpg|[[Scorpicore|Crimson Manticore]]<br/>I modeled, textured and animated both this upgrade and the regular troops. | ||
AprilLee_ItemsInterface.jpg|Items.<br/>I think I worked on almost all the items and artifacts, to some degree. These are some, placed in a mock-up interface, which I believe I designed, modeled and textured.<br/>Many of the other Items were passed from artist to artist, a practice that became prevalent for this game.<br/>I also worked on Adventure Objects and Combat Obstacles. | AprilLee_ItemsInterface.jpg|Items.<br/>I think I worked on almost all the items and artifacts, to some degree. These are some, placed in a mock-up interface, which I believe I designed, modeled and textured.<br/>Many of the other Items were passed from artist to artist, a practice that became prevalent for this game.<br/>I also worked on Adventure Objects and Combat Obstacles. | ||
</gallery> | </gallery> | ||
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[[Category:Development Team|Lee, April]] | [[Category:Development Team|Lee, April]] | ||
Latest revision as of 04:10, 26 August 2025
One of the Heroes of Might and Magic III artists.
Interviews[edit | hide | hide all]
Gallery[edit | hide]
Sources:
Mouse over the images for the artist's comments and links to relevant pages.
Restoration of Erathia[edit | hide]
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Wood Elf
Here is a sketch of the Wood Elf units.
I began H3 much like we did MM6, sketching characters, then modeling and animating them. -
Early Grand Elf
Here is the upgrade of the Wood Elf, both of which I modeled and textured.
There was a lot of pressure on those of us working on H3, because H2 had been so successful. The company was expanding and many new people were hired. It was a pretty traumatic time. -
Gnoll Marauder
This is the upgrade for the Gnoll, both of which I modeled and textured and animated.
I had a fun time digging up hyena textures to put on him. Of course, in the game, these guys are pretty tiny and most detail disappears. -
Gnoll
This is the Gnoll's walk, at the size he appears in the game. -
Crimson Manticore
I modeled, textured and animated both this upgrade and the regular troops. -
Items.
I think I worked on almost all the items and artifacts, to some degree. These are some, placed in a mock-up interface, which I believe I designed, modeled and textured.
Many of the other Items were passed from artist to artist, a practice that became prevalent for this game.
I also worked on Adventure Objects and Combat Obstacles.


