Talk:Fall of Sandro: Difference between revisions
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:The Ore Pit is simply just covered by the Clover Fields. You can see a bit of it to the top left area of the terrain object.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 18:51, 31 October 2025 (UTC) | :The Ore Pit is simply just covered by the Clover Fields. You can see a bit of it to the top left area of the terrain object.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 18:51, 31 October 2025 (UTC) | ||
::Interesting, I thought Clover Fields was a terrain and terrain textures are always behind interactable objects--[[User:Gooseman|Gooseman]] ([[User talk:Gooseman|talk]]) 20:54, 31 October 2025 (UTC) | ::Interesting, I thought Clover Fields was a terrain and terrain textures are always behind interactable objects--[[User:Gooseman|Gooseman]] ([[User talk:Gooseman|talk]]) 20:54, 31 October 2025 (UTC) | ||
:::Horn of the Abyss made it so that special terrain sprites are always behind other map objects. But it's not the case in vanilla Heroes III. [https://forum-df2-ru.translate.goog/index.php?showtopic=39380&_x_tr_sl=ru&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=wapp Here's a russian thread] where someone complains about that change because he wanted to hide obstacles to make a maze and that worked in vanilla but doesn't in HotA. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 21:59, 31 October 2025 (UTC) | |||
Latest revision as of 21:59, 31 October 2025
near Yog spawn I saw the pit with view earth but on the map it's invisible somehow lol

- The Ore Pit is simply just covered by the Clover Fields. You can see a bit of it to the top left area of the terrain object.--FirePaladin2 (talk) 18:51, 31 October 2025 (UTC)
- Interesting, I thought Clover Fields was a terrain and terrain textures are always behind interactable objects--Gooseman (talk) 20:54, 31 October 2025 (UTC)
- Horn of the Abyss made it so that special terrain sprites are always behind other map objects. But it's not the case in vanilla Heroes III. Here's a russian thread where someone complains about that change because he wanted to hide obstacles to make a maze and that worked in vanilla but doesn't in HotA. --Turnam (talk) 21:59, 31 October 2025 (UTC)
- Interesting, I thought Clover Fields was a terrain and terrain textures are always behind interactable objects--Gooseman (talk) 20:54, 31 October 2025 (UTC)