Efreeti and Efreet Sultan: Difference between revisions

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(d9 dices)
Line 5: Line 5:
  | Speed    = 9
  | Speed    = 9
  | Growth    = 2
  | Growth    = 2
  | Damage    = 16–24
  | Damage    = 16–24 (9 pt range)
  | Health    = 90
  | Health    = 90
  | Movement  = [[Flying]]
  | Movement  = [[Flying]]

Revision as of 22:18, 26 July 2014

Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreeti Efreeti
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Efreet
File:Creature Efreet.png
 Cost per troop 

900

Attack 16
Defense 12
Damage 16–24 (9 pt range)
Health 90
Speed 9
Movement Flying
Size 1
Growth 2
AI Value
 Special abilities:
• Immune to fire
Hates genies
Efreet Sultan
 Cost per troop 

1100

Attack 16
Defense 14
Damage 16–24 (9 pt range)
Health 90
Speed 13
Movement Flying
Size 1
Growth 2
AI Value
 Special abilities:
• Immune to fire
Hates genies
Fire Shield
Portraits
File:Efreet portrait.png
File:Mini Portrait Efreet.png

Efreeti and efreet sultans are level 6 creatures of Inferno. They are recruited from the Fire Lake. Note, that efreet is singular while plural phrasing is efreeti.

Efreet and efreet sultans are recruited into Inferno forces from the realm of fire magic, and are, consequently, immune to fire school spells. They are natural enemies of genies and master genies and do 150% damage against them.

Although efreeti are immune to fire magic, they are not unaffected by fire-based creature attacks. For example magogs fireball attack or dragons breath attacks are not considered to be magical and therefore they do harm efreeti.

Special ability

As a beings of realm of fire magic, both efreeti and efreet sultans are immune to all fire school spells. They also both hate genies as well as master genies. In addition, efreet sultans have natural fire shield, which reflects 20% (cp. basic level Fire Shield) of the damage taken back to the attacker in melee combat. The shield does not reduce the damage taken by efreet sultans. The amount of damage reflected back to the attacker is defined the moment attacker inflicts it. Even if the attack kills the efreet stack, the shield still causes damage to the attacker. Also, creatures with the ability to evade enemy retaliations (e.g. vampire lords) suffer from the fire shield. The only way for creatures to attack efreet sultans without being affected by the shield, is with ranged attacks.