Pumpkin Patch/Gameplay Options: Difference between revisions

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{{about|[[Pumpkin Patch|← Return to Pumpkin Patch]]}}
Using the Hex Swapper tool, a variety of gameplay options can be toggled and selected.
Using the Hex Swapper tool, a variety of gameplay options can be toggled and selected.



Revision as of 15:37, 13 March 2026

← Return to Pumpkin Patch Using the Hex Swapper tool, a variety of gameplay options can be toggled and selected.

Gameplay Presets

The following four presets are available:

  • Basic: Only the basic Pumpkin Patch features enabled. Perfect for tournaments, custom maps, and to preserve the original game's feel.
  • Balanced: Most Pumpkin Patch features enabled while keeping gameplay balance in mind. Recommended for casual multiplayer.
  • Custom: Choose this to select your own choice of gameplay settings.
  • Duel: Used to play MKC's "Duel 3.1" Template, known for its balance and presence in the competitive scene. To learn more about it, visit MKC's Duel documentation.


Gameplay Options

Hero Limit

This setting has two states: 1-hero and 8-hero.

8: Standard heroes 3 gameplay.

3: Limits the player to a 3-hero limit. This includes both heroes garrisoned in towns, as well as heroes travelling in the overworld. Each AI player is limited to 1/2/3/4/5 heroes, based on the difficulty level.

1: Forbids the AI from hiring more than 1 hero; and allows heroes without air magic to see enemy heroes when using View Air.

Unique starting armies

Alters the starting armies of all heroes with unit specialties, to start with units they specialize in. Does not affect level 7 specialists, such as Xeron, Kilgor or Mutare.

Lift magic skill restrictions

Allows Rangers and Beastmasters to learn Fire Magic, and Barbarians, Overlords, and Mercenaries to learn Water Magic.

Static spell specialties

Replaces all spell specialties with a static 25% bonus, except for Cure and Magic Arrow specialties, which instead provide a static 50% bonus.

Luck and Morale limit

Increases the maximum and minimum Luck and morale to ±3 / ±4 / ±5, depending on the amount set in the HexSwapper.

By default, this setting is set to 4, to increase the relevance of Luck and Leadership skills.

New creature skills

The following creatures receive new skills:

Primary skills increase at a constant rate

Removes the primary skill increase changing once the hero reaches level 10.

New Heroes on random maps

On random maps:

Zenith replaces Straker

Zenith, a Mummy specialist from the desert on the surface of Nighon, replaces Straker. Zenith can upgrade Walking Dead and Zombies into Mummies. This setting is turned off by default.

New creature banks for random maps

Enables the following banks to appear on any dry terrain on random maps:

These banks override the properties of Derelict Ships and Shipwrecks on existing maps. Do not use this feature on custom scenarios, unless specified otherwise by the mapmaker.

Skill rebalance for 1-hero

Improves the Estates, Mysticism, Tactics and First Aid skills; reduces the bonus of Logistics and Scouting.

Neutral adventure map magic

Moves Town Portal and Dimension Door spells to all schools of magic. Not recommended for control templates.

Merge Artillery and Ballistics

Combines the Artillery and Ballistics skills. The odds of obtaining the new skill are the same as the highest odds of either of the skills, for each class.

Remove Pandora pop-ups

Removes the "Are you sure you want to open the box?" message.

Control spells from day 1

Every hero starts with three control spells. Recommended for Duel 3.1.


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