Magic resistance: Difference between revisions

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{{About|is about special ability of creatures. For the [[secondary skill]] of similar name, see [[Resistance]].}}  
{{About|is about special ability of creatures. For the [[secondary skill]] of similar name, see [[Resistance]].}}  


'''Magic resistance''' is a [[special ability]] of certain creatures, that enables them to resist hostile spell effects.  
'''Magic resistance''' is a [[special ability]] of certain creatures, that enables them to resist hostile spell effects. Magic resistance differs from [[spell immunity]] in two ways. First, magic resistance only gives a certain chance to resist spells, which means that spells may affect the creature. And secondly, creatures with magic restiance can be target of spells, unlike creatures with spell immunities, that cannot even be targets to the spells they are immune to.  


From [[Rampart]] creatures, [[Dwarf and Battle Dwarf|dwarves]] have natural magic resistance, whereas [[Unicorn and War Unicorn|unicorns]] do not have a magic resistance themselves, but they project an aura of magic resistance that they project to adjacent hexes. Addionally, [[crystal dragon]]s in {{sod}} expansion have magic resistance.
From [[Rampart]] creatures, [[Dwarf and Battle Dwarf|dwarves]] have natural magic resistance, whereas [[Unicorn and War Unicorn|unicorns]] do not have a magic resistance themselves, but they project an aura of magic resistance that they project to adjacent hexes. Addionally, [[crystal dragon]]s in {{sod}} expansion have magic resistance.

Revision as of 06:40, 22 February 2016

is about special ability of creatures. For the secondary skill of similar name, see Resistance.

Magic resistance is a special ability of certain creatures, that enables them to resist hostile spell effects. Magic resistance differs from spell immunity in two ways. First, magic resistance only gives a certain chance to resist spells, which means that spells may affect the creature. And secondly, creatures with magic restiance can be target of spells, unlike creatures with spell immunities, that cannot even be targets to the spells they are immune to.

From Rampart creatures, dwarves have natural magic resistance, whereas unicorns do not have a magic resistance themselves, but they project an aura of magic resistance that they project to adjacent hexes. Addionally, crystal dragons in Shadow of Death expansion have magic resistance.

Magic resistance of creatures can be increased with Garniture of Interference, Surcoat of Counterpoise or Boots of Polarity artifacts. Contrary to artifacts like Bow of Elven Cherrywood, the hero wearing artifacts that increase magic resistance, need not have Resistance secondary skill in order of them to work. Although, with Resistance skill a hero further enhance the magic resistance of his troops.

Creatures with natural magic resistance abilities

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Dwarf Dwarf Dwarf Dwarf 2 6 7 2 4 20 3 120 Magic resistance +20% Gold  
Battle Dwarf Battle Dwarf Battle Dwarf Battle Dwarf 2 7 7 2 4 20 5 150 Magic resistance +40% Gold  
Unicorn Unicorn Unicorn Unicorn 6 15 14 18 22 90 7 850 Blind, Projects an aura of magic resistance +20% Gold  
War Unicorn War Unicorn War Unicorn War Unicorn 6 15 14 18 22 110 9 950 Blind, Projects an aura of magic resistance +20% Gold  
Crystal Dragon Crystal DragonCrystal Dragon Crystal Dragon 40 40 60 75 800 16 20000 10 Crystal Dragon, Crystal generation, magic resistance +20%, Unliving Gold