Blind

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Blind
School: Fire Magic
Level: 2nd
Cost: 10/8
Duration: 1 rnd/sp
Basic effect
Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating.
 
Advanced effect
Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 25% of base attack rating.
 
Expert effect
Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is not retaliated.
 
Probability of occurrence (%):
Castle 25
Rampart 35
Tower 18 (13*)
Inferno 47
Necropolis 24
Dungeon 25
Stronghold 25
Fortress 35
Conflux 37
Cove Horn of the Abyss 0
Factory Horn of the Abyss 44
* Without Library

It is a mind spell that makes the blinded creature stack immobile and completely lose its turn to act in combat. Blind can be removed with Cure and Dispel, and it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its initiative, or if its turn has already passed for the round, it will act immediately.

Creatures immune to Blind:

Creatures capable of casting Blind (after attacking):

Artifacts that provide immunity to Blind:

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