Stronghold: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
m (1 revision)
Line 61: Line 61:
===Strengths===
===Strengths===


* Hero classes. [[Battle Mage]] is one of the most balanced classes in the game with a host of useful specials. [[Barbarians]] are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
* [[Escape Tunnel]]: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
* [[Escape Tunnel]]: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
* [[Cyclops|Cyclopes]] and [[Cyclops King]]s can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and [[Haste]] (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is [[Mirth]]) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 [[Cyclops King]] 'sieges' as good as a stack of 1000 would.
* [[Cyclops|Cyclopes]] and [[Cyclops King]]s can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and [[Haste]] (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is [[Mirth]]) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 [[Cyclops King]] 'sieges' as good as a stack of 1000 would.
* Ancient behemoths win a 1vs1 against most 7'th level creatures.


===Weaknesses===
===Weaknesses===

Revision as of 08:33, 17 March 2009

The Stronghold is a neutral alignment town, with a focus on strong creatures and the might side of "Might and Magic".

Overview

Stronghold towns are built by alliances of tribes and are frequented by Barbarians and Battle Mages. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.

Structures

Template:StandardBuildings

Stonghold Specific Buildings

Creature Dwellings

Town Costs

["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]

Resource Basic Upgrades All
Gold 28700 28000 91200
Wood 60 47 157
Ore 70 47 157
Crystal 30 20 60
Gems 0 5 15
Mercury 0 0 10
Sulfur 0 0 10
Troop cost/week: 24530 Gold 2 Crystal

Units

Template:Creaturelist

Strengths & Weaknesses

Strengths

  • Hero classes. Battle Mage is one of the most balanced classes in the game with a host of useful specials. Barbarians are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
  • Escape Tunnel: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
  • Cyclopes and Cyclops Kings can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and Haste (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is Mirth) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 Cyclops King 'sieges' as good as a stack of 1000 would.
  • Ancient behemoths win a 1vs1 against most 7'th level creatures.

Weaknesses

Additional Information