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'''Creature Dwelling''' refers either a building in a [[town]] or a structure that can be found on the [[Adventure Map]]. They are living places of [[creature]]s that can be hired. Each dwelling provide a unique number of creatures each week, and the supply of available recruits will be replenished the first day of a week.
'''Creature Dwelling''' refers either a building in a [[town]] or a structure that can be found on the [[Adventure Map]]. They are living places of [[creature]]s that can be hired. Each dwelling produces a unique number of creatures each week. In towns the growth is cumulative, which means that the creatures not hired will remain in the dwellings. In Adventure Map dwellings the amount of creatures cannot exceed the weekly growth. Also, a hero must visit the dwelling in order to recruit the creatures while a player can hire creatures from town dwellings into town garrison.


== In towns ==
Only non-upgraded creatures can be hired from the Adventure Map dwellings. The exception is [[Golem Factory]], which provides in addition to [[Stone Golem]]s also [[Iron Golem]]s, [[Gold Golem]]s and [[Diamond Golem]]s. Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units.
Each week, the population of these dwellings grows, increasing  the  number  of  creatures available  at  the dwelling  which  you  may  recruit  into  the  town's [[garrison]].
 
== On Adventure Map ==
On Adventure Map creature dwellings a hero must visit the dwelling in order to recruit the creatures. With the exception for [[Golem Factory]], only non-upgraded creatures can be hired, and the cost of creatures are the same as in towns, except level 1 creatures, which are recruited for free. Once the dwelling fly under the player's flag, all associated dwellings in towns receive +1 growth bonus.
 
Creature dwelling of level 5, 6 and 7 are guarded by non-upgraded versions of the creatures the dwelling produces. The number of creatures is growth times three, which means that level 7 dwellings are guarded by 3, level 6 by 6 and level 5 by 9 creatures. The guards are renewed at the beginning of each week, which means that the dwelling may be re-flagged for free by enemy heroes any number of times during that week. If a hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week.
 
Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units. Additionally, from Golem Factory a hero can hire also [[Gold Golem]]s and [[Diamond Golem]]s.


The cost of creatures are the same as in towns and Adventure Map, except level 1 creatures, which are recruited for free from Adventure Map dwellings. Once the dwelling fly under the player's flag, all associated dwellings in towns receive +1 growth bonus. For example, flagging a [[Centaur Stable]] will provide +1 for [[Centaur and Centaur Captain]] growth in each [[Rampart]] the player owns.


In addition, on the Adventure Map creature dwelling of level 5, 6 and 7 are guarded by non-upgraded versions of the creatures the dwelling produces. The number of creatures is growth times three, which means that level 7 dwellings are guarded by 3, level 6 by 6 and level 5 by 9 creatures. The guards are renewed at the beginning of each week, which means that the dwelling may be re-flagged for free by enemy heroes any number of times during that week. If a hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week.


[[Category:Creature dwellings (map)]]
[[Category:Creature dwellings (map)]]

Revision as of 04:49, 9 April 2017

Creature Dwelling refers either a building in a town or a structure that can be found on the Adventure Map. They are living places of creatures that can be hired. Each dwelling produces a unique number of creatures each week. In towns the growth is cumulative, which means that the creatures not hired will remain in the dwellings. In Adventure Map dwellings the amount of creatures cannot exceed the weekly growth. Also, a hero must visit the dwelling in order to recruit the creatures while a player can hire creatures from town dwellings into town garrison.

Only non-upgraded creatures can be hired from the Adventure Map dwellings. The exception is Golem Factory, which provides in addition to Stone Golems also Iron Golems, Gold Golems and Diamond Golems. Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units.

The cost of creatures are the same as in towns and Adventure Map, except level 1 creatures, which are recruited for free from Adventure Map dwellings. Once the dwelling fly under the player's flag, all associated dwellings in towns receive +1 growth bonus. For example, flagging a Centaur Stable will provide +1 for Centaur and Centaur Captain growth in each Rampart the player owns.

In addition, on the Adventure Map creature dwelling of level 5, 6 and 7 are guarded by non-upgraded versions of the creatures the dwelling produces. The number of creatures is growth times three, which means that level 7 dwellings are guarded by 3, level 6 by 6 and level 5 by 9 creatures. The guards are renewed at the beginning of each week, which means that the dwelling may be re-flagged for free by enemy heroes any number of times during that week. If a hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week.