Corporeal Punishment: Difference between revisions
No edit summary |
No edit summary |
||
Line 34: | Line 34: | ||
Maximum Level: No maximum | Maximum Level: No maximum | ||
====Starting Options==== | ====Starting Options==== | ||
The weakest starting bonus is the Scroll of [[Protection from Earth]], because you will never use it. Next weakest is the [[Pendant of Death]]; it has little value in an undead vs. undead situation. However, it may allow you to pass a [[Border Guard]] in the next scenario, but this is too complicated to analyze, and you have no way of knowing about that yet anyway. But 25 [[Zombies]] make a real difference at the start of the scenario, and that is very important for the rest of the scenario. | The weakest starting bonus is the Scroll of [[Protection from Earth]], because you will never use it. Next weakest is the [[Pendant of Death]]; it has little value in an undead vs. undead situation. However, it may allow you to pass a [[Border Guard]] in the next scenario, but this is too complicated to analyze, and you have no way of knowing about that yet anyway. But 25 [[Walking Dead and Zombie|Zombies]] make a real difference at the start of the scenario, and that is very important for the rest of the scenario. | ||
===Tips=== | ===Tips=== |
Revision as of 12:57, 2 January 2018
This is the third scenario of the Heroes of Might and Magic III: Restoration of Erathia campaign Long Live the King.
BOILERPLATE SECTIONS NOT PROVIDED
Backstory
The war in Erathia is the greatest thing that could have happened for the nation of Deyja. A war of this scale is an endless harvest for our undead armies. Today we shall feast, and tomorrow we shall conquer Erathia for ourselves. ???
Cinematic Briefing
TBA
In-Game
TBA
Quest/Objective
Kill the enemy leader Mot.
Victory message, "TBA"
Defeat message, ???
Map Details
Difficulty: Normal
Map Size: Large ???
Next Map: From Day to Night
Total Castles: 5
Underground: Yes
Heroes
You start with one (fixed) hero, as well as the Collar of Conjuring, and maybe the Spyglass.
The enemy starts with Mot.
Maximum Heroes: No maximum
Maximum Level: No maximum
Starting Options
The weakest starting bonus is the Scroll of Protection from Earth, because you will never use it. Next weakest is the Pendant of Death; it has little value in an undead vs. undead situation. However, it may allow you to pass a Border Guard in the next scenario, but this is too complicated to analyze, and you have no way of knowing about that yet anyway. But 25 Zombies make a real difference at the start of the scenario, and that is very important for the rest of the scenario.
Tips
- This scenario has a bug-like feature, and it propagates through the rest of the campaign. There is an inaccessible region on the right side of the map. If you didn't get the Spyglass last scenario, then the Artifacts there, the Ogre's Club of Havoc and the Pendant of Death, cannot be obtained, unless you learn Fly or Dimension Door. These Artifacts presumably give you access to other inaccessible areas in the following scenarios.
- You have to make an important choice early on. Do you invest heavily in your central city, and maybe lose it, or does that investment mean that you will be able to defend it better? In the event, it will not matter.
- You do not have enough resources to build up both of your cities fully, and you shouldn't do that in any case. Ultimately, don't invest anything at all in second-level production buildings. Let your enemy do that, and then capture his cities. Just concentrate on pumping out troops. You are resource-limited in this scenario.
- This scenario is easier than it looks. You start outnumbered 3-2, but the map is strongly compartmentalized, and the AI is not able to concentrate its forces effectively. In fact, you should be able to use your interior lines of communication to outnumber your enemies locally at all times. Napoleon did this. The only difficulty will be in not killing Mot before you have completed all the map-related missions.