Cavalier and Champion: Difference between revisions
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ShushMaster (talk | contribs) (AI Value added) |
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{{Castle creatures}}{{Creature | {{Castle creatures}}{{Creature | ||
| AI_Value = 1946 | |||
| Name = Cavalier | | Name = Cavalier | ||
| Attack = 15 | | Attack = 15 | ||
Line 10: | Line 11: | ||
| Size = 2 | | Size = 2 | ||
| Special = • [[Jousting]] bonus | | Special = • [[Jousting]] bonus | ||
| U_AI_Value= 2100 | |||
| U_name = Champion | | U_name = Champion | ||
| U_attack = 16 | | U_attack = 16 | ||
Line 24: | Line 26: | ||
Cavaliers are upgraded to Champions for free, when the hero visits [[Stables]] found on the [[Adventure Map]]. | Cavaliers are upgraded to Champions for free, when the hero visits [[Stables]] found on the [[Adventure Map]]. | ||
== Special ability == | == Special ability == |
Revision as of 18:03, 9 May 2018
Castle creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Pikeman | |||||||||||||||
Halberdier | |||||||||||||||
Level 2 | |||||||||||||||
Archer | |||||||||||||||
Marksman | |||||||||||||||
Level 3 | |||||||||||||||
Griffin | |||||||||||||||
Royal Griffin | |||||||||||||||
Level 4 | |||||||||||||||
Swordsman | |||||||||||||||
Crusader | |||||||||||||||
Level 5 | |||||||||||||||
Monk | |||||||||||||||
Zealot | |||||||||||||||
Level 6 | |||||||||||||||
Cavalier | |||||||||||||||
Champion | |||||||||||||||
Level 7 | |||||||||||||||
Angel | |||||||||||||||
Archangel | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||
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Cavalier | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Jousting bonus | ||||||||||||||||||
Champion | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Jousting bonus | ||||||||||||||||||
Portraits
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Cavaliers and Champions are level 6 creatures of Castle. They are recruited from Training Grounds. Tyris the Knight has a specialty in Cavaliers and Champions, which increases their attack and defense skills for each level she attains after the 6th level.
Cavaliers are upgraded to Champions for free, when the hero visits Stables found on the Adventure Map.
Special ability
The horse-mounted cavalier and champion deal extra impact damage when charging into battle. This jousting bonus is +5% per hex traveled before attacking target creature. For example, moving five hexes before the attack will increase their damage by 25%.
Pikemen and Halberdiers are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion.