Monk and Zealot: Difference between revisions
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ShushMaster (talk | contribs) (AI Value added) |
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{{Castle creatures}}{{Creature | {{Castle creatures}}{{Creature | ||
| AI_Value = 485 | |||
| Name = Monk | | Name = Monk | ||
| Attack = 12 | | Attack = 12 | ||
Line 10: | Line 11: | ||
| Cost = 400 | | Cost = 400 | ||
| Special = • [[Ranged attack]] | | Special = • [[Ranged attack]] | ||
| U_AI_Value= 750 | |||
| U_name = Zealot | | U_name = Zealot | ||
| U_defense = 10 | | U_defense = 10 | ||
Line 24: | Line 26: | ||
[[Ingham]] the [[Cleric]] has monks as a [[specialty]], which increases the [[attack]] and [[defense]] skills of any monk or zealot under his command for each level he attains after the 5th level. | [[Ingham]] the [[Cleric]] has monks as a [[specialty]], which increases the [[attack]] and [[defense]] skills of any monk or zealot under his command for each level he attains after the 5th level. | ||
In Hota [[AI Value]] of Monks was increased to 582.{{withhota}} | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 18:57, 9 May 2018
Castle creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Pikeman | |||||||||||||||
Halberdier | |||||||||||||||
Level 2 | |||||||||||||||
Archer | |||||||||||||||
Marksman | |||||||||||||||
Level 3 | |||||||||||||||
Griffin | |||||||||||||||
Royal Griffin | |||||||||||||||
Level 4 | |||||||||||||||
Swordsman | |||||||||||||||
Crusader | |||||||||||||||
Level 5 | |||||||||||||||
Monk | |||||||||||||||
Zealot | |||||||||||||||
Level 6 | |||||||||||||||
Cavalier | |||||||||||||||
Champion | |||||||||||||||
Level 7 | |||||||||||||||
Angel | |||||||||||||||
Archangel | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||||
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Monk | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack | ||||||||||||||||||||
Zealot | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • No melee penalty | ||||||||||||||||||||
Portraits
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Monks and Zealots are level 5 creatures of Castle. They can be recruited from Monasteries.
Monks train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While Monks suffer the normal melee penalty, the better trained Zealots do not.
Ingham the Cleric has monks as a specialty, which increases the attack and defense skills of any monk or zealot under his command for each level he attains after the 5th level.
In Hota AI Value of Monks was increased to 582.