Road: Difference between revisions

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{{Table|Road type|Cost [%]|Cost [[Movement|MP]]}}
{{Table|Road type|Cost [%]|Cost [[Movement|MP]]}}
|-
|-
| Cobblestone road || 50% || 50
| style="padding-left:7px;"| Cobblestone road<br>[[File:Road3_(cobblestone).gif]] || 50% || 50
|-  
|-  
| Gravel road || 65% ||65
| style="padding-left:7px;"| Gravel road<br>[[File:Road2_(gravel).gif]] || 65% ||65
|-  
|-  
| Dirt road || 75% || 75
| style="padding-left:7px;"| Dirt road<br>[[File:Road1_(dirt).gif]] || 75% || 75
|}
|}



Revision as of 20:18, 25 June 2018

Road type Cost [%] Cost MP
Cobblestone road
50% 50
Gravel road
65% 65
Dirt road
75% 75

Road ignores all terrain penalties and enables hero to move further on the Adventure Map. There are three different types of roads: dirt, gravel and cobblestone. In manual it states, that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving. The normal in this context means a terrain without terrain penalty.