Road: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
ShushMaster (talk | contribs) (pictures added) |
||
Line 1: | Line 1: | ||
{{Table|Road type|Cost [%]|Cost [[Movement|MP]]}} | {{Table|Road type|Cost [%]|Cost [[Movement|MP]]}} | ||
|- | |- | ||
| Cobblestone road || 50% || 50 | | style="padding-left:7px;"| Cobblestone road<br>[[File:Road3_(cobblestone).gif]] || 50% || 50 | ||
|- | |- | ||
| Gravel road || 65% ||65 | | style="padding-left:7px;"| Gravel road<br>[[File:Road2_(gravel).gif]] || 65% ||65 | ||
|- | |- | ||
| Dirt road || 75% || 75 | | style="padding-left:7px;"| Dirt road<br>[[File:Road1_(dirt).gif]] || 75% || 75 | ||
|} | |} | ||
Revision as of 20:18, 25 June 2018
Road type | Cost [%] | Cost MP | ||||||
---|---|---|---|---|---|---|---|---|
Cobblestone road |
50% | 50 | ||||||
Gravel road |
65% | 65 | ||||||
Dirt road |
75% | 75 |
Road ignores all terrain penalties and enables hero to move further on the Adventure Map. There are three different types of roads: dirt, gravel and cobblestone. In manual it states, that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving. The normal in this context means a terrain without terrain penalty.