Garrison: Difference between revisions
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{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px" | {| align=right cellspacing=3 style="margin-left:8px; border:1px solid grey; font-size:90%; width:150px" | ||
| align=center | [[File: Garrison (horizontal).gif|Horizontal Garrison]] [[File: Garrison (vertical).gif|Vertical Garrison]] | | align=center | [[File: Garrison (horizontal).gif|Horizontal Garrison]] [[File: Garrison (vertical).gif|Vertical Garrison]] | ||
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Revision as of 09:06, 11 September 2018
Vertical and horizontal garrisons as seen on the Adventure Map. |
Garrison is a defensive location on the Adventure Map, generally used to guard a terrain ‘bottleneck’ on a map.
Up to seven stacks of creatures can be deposited in a Garrison. Players owning the Garrison, and allies, can travel through it without fighting the Garrison's force. However, an enemy must first defeat the Garrison's force before they can pass it. Heroes cannot occupy a Garrison.
With the exception of the Anti-Magic Garrison (no spell may be cast during combat there), Garrisons do not give special defenses like walls, motes, or arrow-towers.
Check Box: Troops Are Removable
Removing troops from a Garrison is set by default, but can be unchecked to ensure that the creatures stay in the Garrison. If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat.
Horn of the Abyss
New appearances of Garrisons were added:
- - for water terrain