Restoration of Erathia Manual Page 100: Difference between revisions
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[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 100]] | [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 100]]{{keywords}} |
Revision as of 03:44, 5 June 2021
Cover of Darkness
Castle
Necromancy
Amplifier
Town Hall
Mage Guild
Tavern
Dragon Vault
Hall of Darkness
Mausoleum
Estate
Tomb of Souls
Shipyard
Cursed Temple
Unearthed
Graves
Skeleton
Marketplace
Transformer
Blacksmith
Graveyard
Necropolis Towns
Necropolis towns are overrun and ruled by undead creatures. They are the natural bases for the Necromancer
and Death Knight hero types. Necropolis armies have many units with abilities to weaken their opponents.
This quickly gives them an edge over equal or even more powerful enemy armies.
Necropolis Specific Buildings
Structure
Cost
Requirements
Blacksmith
1000 Gold+ 5 Wood
Village Hall
The First Aid Tent war machine (see War
Machines and Siege Features, pg. 126) can
be purchased from the Necropolis blacksmith.
Benefits
Cover of Darkness
1000 Gold
Fort
The Cover of Darkness creates a permanent
shroud over the town for enemy heroes. While
heroes moving through the shroud remove it as
normal, it is regenerated each day.
Necromancy Amplifier
1000 Gold
Mage Guild Level I The Necromancy Amplifier adds 10% to the
Necromancy skill of all Necromancers under
your command.
Resource Silo
5000 Gold + 5 Ore
Marketplace
This upgrade to the marketplace provides
+ 1 Wood, + 1 Ore per day.
Skeleton Transformer
1000 Gold
Cursed Temple
Creatures brought to a town with a Skeleton
Transformer may be turned into skeletons by
putting them through a skeleton transformer.
Shipyard
2000 Gold + 20 Wood
Village Hall
The shipyard allows ships to be built. Ships cost
1000 Gold + 10 Wood.Template:Keywords