Talk:Fortress: Difference between revisions
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# [[Tazar]]. I must admit I never used him as a protagonist, as I rarely play single scenarios, and in Adrienne's campaign her team consisted of Korbac and Wystan, not to mention Sir Michael. However, I decided to make one of my heroes, namely Wystan, a pure bus parker, with 62 Defense, - which combined with expert Armorer made his units truly immortal. Thus, I just cannot imagine, HOW resilient would they have been under Tazar, - possibly he will kill an Archangel with a Hydra. He starts with Advanced Armorer, which helps rushing and saves a skill slot, - and Bron can give him the Basilisks thus becoming a "number two". Lack of speed bonuses is Tazar's severe disadvantage, as in general Fortress is horribly slow. | # [[Tazar]]. I must admit I never used him as a protagonist, as I rarely play single scenarios, and in Adrienne's campaign her team consisted of Korbac and Wystan, not to mention Sir Michael. However, I decided to make one of my heroes, namely Wystan, a pure bus parker, with 62 Defense, - which combined with expert Armorer made his units truly immortal. Thus, I just cannot imagine, HOW resilient would they have been under Tazar, - possibly he will kill an Archangel with a Hydra. He starts with Advanced Armorer, which helps rushing and saves a skill slot, - and Bron can give him the Basilisks thus becoming a "number two". Lack of speed bonuses is Tazar's severe disadvantage, as in general Fortress is horribly slow. | ||
# [[Verdish]]. While in general First Aid is considered a useless skill and the one never to learn if you don't have it from the start, Fortress is the town it fits the best. Wyverns are extremely fast, but neither strong nor resilient, and Verdish can win a battle against dozens of weak wanderers with a single unupgraded Wyvern, healing it every turn and using proper tactics. She is a great "number two" when main hero is far from home and you pick resources near your town, and can even serve a support hero to one playing for a town without First Aid Tent (Castle, Inferno, Dungeon etc.), using their fast 6th-level units for rushing. However, Verdish's starting spell is just very bad. | # [[Verdish]]. While in general First Aid is considered a useless skill and the one never to learn if you don't have it from the start, Fortress is the town it fits the best. Wyverns are extremely fast, but neither strong nor resilient, and Verdish can win a battle against dozens of weak wanderers with a single unupgraded Wyvern, healing it every turn and using proper tactics. She is a great "number two" when main hero is far from home and you pick resources near your town, and can even serve a support hero to one playing for a town without First Aid Tent (Castle, Inferno, Dungeon etc.), using their fast 6th-level units for rushing. However, Verdish's starting spell is just very bad. | ||
(TO BE CONTINUED) |
Revision as of 10:57, 26 August 2021
Heroes' Ranking (FULLY MY OPINION)
- Bron. 5-6 Basilisks at the start of the game is a thing! They are good fourth levels - just in the middle, between Vampire Lords, Crusaders, Arch Magi, and Ogre Magi above them (while basic Vampires, Swordsmen and Ogres are mediocre units, and Arch Magi are weaker warriors than Basilisks), and Silver Pegasi, Horned Demons, and Energy Elementals below them (possibly Medusas match Basilisks). Early rush is a big advantage of Fortress, and when Basilisks are upgraded, with Bron they have brilliant speed 8 (and imbalanced 9 at home soil). Bron's Resistance secondary skill is possibly his only downside, but in HotA he gets Interference instead - and becomes a king of defense like José Mourinho!
- Tazar. I must admit I never used him as a protagonist, as I rarely play single scenarios, and in Adrienne's campaign her team consisted of Korbac and Wystan, not to mention Sir Michael. However, I decided to make one of my heroes, namely Wystan, a pure bus parker, with 62 Defense, - which combined with expert Armorer made his units truly immortal. Thus, I just cannot imagine, HOW resilient would they have been under Tazar, - possibly he will kill an Archangel with a Hydra. He starts with Advanced Armorer, which helps rushing and saves a skill slot, - and Bron can give him the Basilisks thus becoming a "number two". Lack of speed bonuses is Tazar's severe disadvantage, as in general Fortress is horribly slow.
- Verdish. While in general First Aid is considered a useless skill and the one never to learn if you don't have it from the start, Fortress is the town it fits the best. Wyverns are extremely fast, but neither strong nor resilient, and Verdish can win a battle against dozens of weak wanderers with a single unupgraded Wyvern, healing it every turn and using proper tactics. She is a great "number two" when main hero is far from home and you pick resources near your town, and can even serve a support hero to one playing for a town without First Aid Tent (Castle, Inferno, Dungeon etc.), using their fast 6th-level units for rushing. However, Verdish's starting spell is just very bad.
(TO BE CONTINUED)