Clerics: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
'''Clerics''' are the Magic heroes of the [[Castle]] town. | [[File:ClericHeroBattleMode.png]]'''Clerics''' are the Magic heroes of the [[Castle]] town. | ||
Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge both martial and mystical. | Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge both martial and mystical. |
Revision as of 21:25, 17 September 2013
File:ClericHeroBattleMode.pngClerics are the Magic heroes of the Castle town.
Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge both martial and mystical.
All Clerics start with the following Primary Skills:
- Attack of 1
- Defense of 0
- Spell Power of 2
- Knowledge of 2
They have the following chances of getting +1 in a certain Primary Skill for each level up:
Attack | Defense | Spell Power | Knowledge | |
---|---|---|---|---|
On levels 2-9 | 20% | 15% | 30% | 35% |
On levels 10+ | 20% | 20% | 30% | 30% |
All Clerics start with at least Basic Wisdom Secondary Skill.
Here is the list of all Clerics in Heroes III: