Template:ScenarioVars table: Difference between revisions
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m (formatting) |
(add spell scroll bonus and rename map to Cmap) |
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! bonus | ! bonus | ||
| colspan=2 | Campaign scenario bonuses | | colspan=2 | Campaign scenario bonuses | ||
| <nowiki>{{BonusCr|(Creature Name)|(number)|loc=(location)}}</nowiki><br><nowiki>{{BonusB|(Town)|(Building)}}</nowiki><br><nowiki>{{BonusR|(resource)|(amount)}}</nowiki><br><nowiki>{{BonusArt|(artifact)}}</nowiki><br><nowiki>{{BonusH|(hero name)}}</nowiki><br><nowiki>{{BonusPri|(Skill)|(amount)}}</nowiki><br><nowiki>{{BonusSec|(Skill)|(Level)}}</nowiki> | | <nowiki>{{BonusCr|(Creature Name)|(number)|loc=(location)}}</nowiki><br><nowiki>{{BonusB|(Town)|(Building)}}</nowiki><br><nowiki>{{BonusR|(resource)|(amount)}}</nowiki><br><nowiki>{{BonusArt|(artifact)}}</nowiki><br><nowiki>{{BonusH|(hero name)}}</nowiki><br><nowiki>{{BonusPri|(Skill)|(amount)}}</nowiki><br><nowiki>{{BonusSec|(Skill)|(Level)}}</nowiki><br><nowiki>{{BonusSp|(Spell)}}</nowiki> | ||
|{{BonusCr|Giant|3}}{{BonusB|Castle|Stables}}{{BonusR|Crystal|12}} | |{{BonusCr|Giant|3}}{{BonusB|Castle|Stables}}{{BonusR|Crystal|12}}{{BonusArt|Rib Cage}}<br>{{BonusH|Orrin}}{{BonusPri|Defense|3}}{{BonusSec|Sorcery|Advanced}}{{BonusSp|Death Ripple}} | ||
|- | |- | ||
! | ! Cmap | ||
| colspan=2 | Campaign map file | | colspan=2 | Campaign map file | ||
| | | |
Revision as of 04:10, 18 December 2023
Variables
NOTE: Defaults are in bold. No bold means the default is blank.
Variable name | Variable description | Options | Displayed | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
scenario | Scenario name | (text) | |||||||||||
size | Map size | S M L XL H XH G |
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image_type u_image_type |
Image type for map pics |
png jpg gif etc. |
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underground | underground exists on map |
disabled enabled |
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description | Scenario description | (text) | |||||||||||
victory | Victory conditions | get_cr get_res get_art get_grail get_town def_all def_all_mon def_hero def_mon flag_cr flag_mine survive trans_art up_town |
Accumulate Creatures Accumulate Resources Acquire Artifact Build a Grail Structure Capture Town Defeat All Enemies Defeat All Monsters Defeat Hero Defeat Monster Flag All Creature Dwellings Flag All Mines Survive Until Time Expires Transport Artifact Upgrade Town | ||||||||||
loss | Loss conditions | all hero town time |
Lose All Your Towns and Heroes Lose Hero Lose Town Time Expires | ||||||||||
allies enemies |
List of colors: allied (min: 1) enemy (min: 0) |
{{red}} {{blue}} {{tan}} {{green}} {{orange}} {{purple}} {{teal}} {{pink}} |
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source | Expansion added |
roe ab sod hota |
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num_play | # of players (total/human) |
(total players)/(human players) | |||||||||||
difficulty | Campaign default difficulty |
Easy Normal Hard Expert Impossible |
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bonus | Campaign scenario bonuses | {{BonusCr|(Creature Name)|(number)|loc=(location)}} {{BonusB|(Town)|(Building)}} {{BonusR|(resource)|(amount)}} {{BonusArt|(artifact)}} {{BonusH|(hero name)}} {{BonusPri|(Skill)|(amount)}} {{BonusSec|(Skill)|(Level)}} {{BonusSp|(Spell)}} |
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Cmap | Campaign map file |