Boat: Difference between revisions

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A boat allows your hero to move over water. Movement is aided by the [[Navigation]] skill.
A '''boat''' allows heroes to move over [[water]]. Boarding or disembarking from a boat takes the remainder of a hero's [[movement]] allowance for the current day. A boat can only carry one hero and their army at a time. It is impossible to disembark on a shoreline to square with a [[hole]] in it. However, boarding is possible from a square with hole in it.


Two heroes have a specialty in Navigation
Boats can be build on [[shipyard]]s, which are always located next to a shoreline. Additionally, [[castle]], [[necropolis]] and [[fortress]] towns can build shipyards if the town is next to a shoreline. With [[summon boat]] [[spell]] boats can be summoned, if one already exists on the map. However, with expert [[water magic]], summon boat spell creates a new boat if there are none available on the adventure map. Also, [[Sea Captain's Hat]] allows hero to cast summon boats spell even if the hero has not learned it.
* [[Sylvia]] a Knight
* [[Voy]] a Witch


[[Category: Adventure map]]
[[Category: Adventure map]]

Revision as of 07:21, 4 December 2013

A boat allows heroes to move over water. Boarding or disembarking from a boat takes the remainder of a hero's movement allowance for the current day. A boat can only carry one hero and their army at a time. It is impossible to disembark on a shoreline to square with a hole in it. However, boarding is possible from a square with hole in it.

Boats can be build on shipyards, which are always located next to a shoreline. Additionally, castle, necropolis and fortress towns can build shipyards if the town is next to a shoreline. With summon boat spell boats can be summoned, if one already exists on the map. However, with expert water magic, summon boat spell creates a new boat if there are none available on the adventure map. Also, Sea Captain's Hat allows hero to cast summon boats spell even if the hero has not learned it.