Necropolis

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Fully upgraded Necropolis

Necropolis is an Evil alignment town, home to the Death Knight and Necromancer hero classes.

Necropolis represents Deyja.

The native terrain of Necropolis is Dirt.

"Necropolis towns are overrun and ruled by undead creatures. They are the natural bases for the Necromancer and Death Knight hero types. Necropolis armies have many units with abilities to weaken their opponents. This quickly gives them an edge over equal or even more powerful enemy armies." Restoration of Erathia Manual

Necropolis Buildings[edit | hide]

Toggle Necropolis Building Tree

Necropolis Building Tree
Building Category
Cost Horn of the Abyss
Common Buildings

37000

45

40

-

-

-

-

Mage Guild

6000

25

25

28

28

28

28

Dwellings

48400

60

65

31

15

17

17

Unique Buildings

6000

20

-

-

-

-

-

Total Building Cost

97400

150

130

59

43

45

45

Weekly Troop Cost

26920

-

-

2

-

-

-

Common Buildings[edit | hide]

Halls
Village Hall

-

Town Hall

2500

City Hall

5000

Capitol

10000

Fortifications
Fort

5000

20

20

Citadel

2500

-

5

Castle

5000

10

10

Miscellaneous Buildings
Tavern

500

5

-

Marketplace

500

5

-

Resource Silo

5000

-

5

Blacksmith

1000

5

-

Mage Guild
Mage Guild Level 1

2000

5

-

Mage Guild Level 2

1000

5

4

Mage Guild Level 3

1000

5

6

Mage Guild Level 4

1000

5

8

Mage Guild Level 5

1000

5

10

Banned Spells

Creature Dwellings[edit | hide]

Building
Cost Horn of the Abyss
Creature
Max/Wk
Cost/Wk
Cursed Temple
Upg. Cursed Temple
Graveyard
Upg. Graveyard
Tomb of Souls
Upg. Tomb of Souls
Estate
Upg. Estate
Mausoleum
Upg. Mausoleum
Hall of Darkness
Upg. Hall of Darkness
Dragon Vault
Upg. Dragon Vault

400

5

5

-

-

-

-

1000

5

5

-

-

-

-

1000

-

5

-

-

-

-

1000

5

5

-

-

-

-

1500

5

5

-

-

-

-

1500

-

-

4

-

-

-

2000

5

5

-

-

-

-

2000

10

-

-

-

10

10

2000

-

5

-

4

-

-

2000

-

5

-

4

-

-

6000

10

10

-

-

-

-

3000

-

5

2

2

2

2

10000

5

5

5

5

5

-

15000

5

5

20

-

-

-

30
16
14
8
6
4
2
1800
2100
1600
2000
2800
3220
2880
4000
3300
3600
4800
6000
3600
-
6000
2

Unique Buildings[edit | hide]

Building
Cost Horn of the Abyss
Description
Necromancy Amplifier
Cover of Darkness
Skeleton Transformer
Unearthed Graves
Shipyard
Soul Prison

1000

-

-

-

-

-

-

1000

-

-

-

-

-

-

1000

-

-

-

-

-

-

2000

20

-

-

-

-

-

1000

-

-

-

-

-

-

-

-

-

-

-

-

-

Gives all allied heroes +10% Necromancy.
Produces the shroud in a 20 square radius around the town for all enemy players.
Allows the player to convert creatures to Skeletons and Bone Dragons.
Horde Building. +6 Skeleton and Skeleton Warrior growth per week.
Allows the player to purchase boats if the town is next to water.
Grail Structure. +5000 Gold/day. +50% creature growth. Gives all allied heroes +20% Necromancy.

Heroes[edit | hide]

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
Straker Straker    Death Knight Death Knight   1 - Restoration of Erathia  Walking Dead Basic Necromancy  Basic Necromancy   Basic Interference  Basic Interference  Horn of the Abyss   Haste 
Vokial Vokial    Death Knight Death Knight   1 - Restoration of Erathia  Vampires Basic Necromancy  Basic Necromancy   Basic Artillery  Basic Artillery    Stone Skin 
Moandor Moandor    Death Knight Death Knight   1 - Restoration of Erathia  Liches Basic Necromancy  Basic Necromancy   Basic Learning  Basic Learning    Slow 
Charna Charna    Death Knight Death Knight   1 - Restoration of Erathia  Wights Basic Necromancy  Basic Necromancy   Basic Tactics  Basic Tactics    Magic Arrow 
Tamika Tamika    Death Knight Death Knight   1 - Restoration of Erathia  Black Knights Basic Necromancy  Basic Necromancy   Basic Offense  Basic Offense    Magic Arrow 
Isra Isra    Death Knight Death Knight   1 - Restoration of Erathia  Necromancy Advanced Necromancy  Advanced Necromancy     Magic Arrow 
Clavius Clavius    Death Knight Death Knight   1 - Restoration of Erathia  Gold Basic Necromancy  Basic Necromancy   Basic Offense  Basic Offense    Magic Arrow 
Galthran Galthran Horn of the Abyss (Campaign/Custom)   Death Knight Death Knight   1 - Restoration of Erathia  Skeletons Basic Necromancy  Basic Necromancy   Basic Armorer  Basic Armorer    Shield 
Ranloo Ranloo    Death Knight Death Knight   4 - Horn of the Abyss  Ballista Basic Necromancy  Basic Necromancy   Basic Artillery  Basic Artillery    Haste 
Haart LichLord Haart Haart Lich Horn of the Abyss (Campaign/Custom)   Death Knight Death Knight   2 - Armageddon's Blade  Black Knights Advanced Necromancy  Advanced Necromancy     Slow 
Septienna Septienna    Necromancer Necromancer   1 - Restoration of Erathia  Death Ripple Basic Necromancy  Basic Necromancy   Basic Scholar  Basic Scholar    Death Ripple 
Aislinn Aislinn    Necromancer Necromancer   1 - Restoration of Erathia  Meteor Shower Basic Necromancy  Basic Necromancy   Basic Wisdom  Basic Wisdom    Meteor Shower 
Sandro Sandro    Necromancer Necromancer   1 - Restoration of Erathia  Sorcery Basic Necromancy  Basic Necromancy   Basic Sorcery  Basic Sorcery    Slow 
Nimbus Nimbus    Necromancer Necromancer   1 - Restoration of Erathia  Eagle Eye Basic Necromancy  Basic Necromancy   Basic Eagle Eye  Basic Eagle Eye    Shield 
Thant Thant    Necromancer Necromancer   1 - Restoration of Erathia  Animate Dead Basic Necromancy  Basic Necromancy   Basic Mysticism  Basic Mysticism    Animate Dead 
Xsi Xsi    Necromancer Necromancer   1 - Restoration of Erathia  Stone Skin Basic Necromancy  Basic Necromancy   Basic Learning  Basic Learning    Stone Skin 
Vidomina Vidomina    Necromancer Necromancer   1 - Restoration of Erathia  Necromancy Advanced Necromancy  Advanced Necromancy     Curse 
Nagash Nagash    Necromancer Necromancer   1 - Restoration of Erathia  Gold Basic Necromancy  Basic Necromancy   Basic Intelligence  Basic Intelligence    Protection from Air 

Creatures[edit | hide]

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Skeleton Skeleton   1 5 4 1 3 6 4 12 60 60 Gold   Undead 
Skeleton Warrior Skeleton Warrior   1+ 6 6 1 3 6 5 12 85 70 Gold   Undead 
Walking Dead Walking Dead   2 5 5 2 3 15 3 8 98 100 Gold   Undead 
Zombie Zombie   2+ 5 5 2 3 20 4 8 128 125 Gold   Undead, Disease 
Wight Wight   3 7 7 3 5 18 5 7 252 200 Gold   Undead, Flying, Regeneration 
Wraith Wraith   3+ 7 7 3 5 18 7 7 315 230 Gold   Undead, Flying, Regeneration, Mana drain 
Vampire Vampire   4 10 9 5 8 30 6 4 555 360 Gold   Undead, Flying, No enemy retaliation 
Vampire Lord Vampire Lord   4+ 10 10 5 8 40 9 4 783 500 Gold   Undead, Flying, No enemy retaliation, Life drain 
Lich Lich   5 13 10 11 13 30 6 3 848 550 Gold   Ranged (12 shots), Undead, Death cloud 
Power Lich Power Lich   5+ 13 10 11 15 40 7 3 1079 600 Gold   Ranged (24 shots), Undead, Death cloud 
Black Knight Black Knight   6 16 16 15 30 120 7 2 2087 1200 Gold   Undead, Curse 
Dread Knight Dread Knight   6+ 18 18 15 30 120 9 2 2382 1500 Gold   Undead, Curse, Death blow 
Bone Dragon Bone Dragon   7 17 15 25 50 150 9 1 3388 1800 Gold   Dragon, Undead, Flying, Morale -1 
Ghost Dragon Ghost Dragon   7+ 19 17 25 50 200 14 1 4696 3000 Gold 1 Mercury  Dragon, Undead, Flying, Morale -1, Aging 

Town Names[edit | hide]

Unless specified by the mapmaker, towns will generate with a random name. Necropolis towns will use one of these following names:

Agony Blackquarter Blight Cessacioun
Coldreign Coldsoul Death's Gate Dark Cloud
Dark Eternal Ghostwind Grave Raven Haunt's Wind
Sanctum Shadow Keep Terminus Worm Warren

If there are more Necropolis towns on the map than possible names, they will use names taken from other towns.

User Commentary

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Some may find the information in this section subjective or irrelevant.

  • Necropolis armies have many units with abilities to weaken their opponents. This may give them an advantage over an equal or even a stronger opponent.
  • Necropolis is considered one of the most powerful towns. It has very strong 4th and 6th level creatures, as well as mighty shooters. Vampire Lords and Dread Knights are among the strongest in their respective levels, and while having Power Liches in an army consisting of living creatures may have problematic because of the death cloud attack, in the army of undead it is an advantage. Skeletons are around average rank of 1st level creatures, but due to Necromancy secondary skill, their numbers can be significantly greater than other 1st level creatures. The downside is, that Walking Deads, Wights, and Bone Dragons are all among the weakest creatures of their respective levels. In fact, Bone Dragon is perhaps the weakest 7th level creature.
  • Necropolis has excellent magic capabilities. It can build level 5th Mage Guild and has few special spells like Animate Dead and Death Ripple to support the armies. Also, undead hordes are immune to mind spells, which greatest advantage is that they cannot be blinded or "berserked". In addition, undead do not suffer from negative morale (nor do they benefit from positive). This makes the Spirit of Oppression a useful tool for Necropolis armies.
  • Perhaps the most outstanding feature closely related to Necropolis is Necromancy secondary skill. It enables heroes with the skill to "harvest" Skeletons (or Skeleton Warriors) from enemy armies as well as allied creatures. It is possible for a hero with Necromancy skill to come out from a battle with more troops than he went to it.
  • An advantageous tactics with Necropolis is "harvesting" skeletons with the Necromancy secondary skill. At expert level Necromancy allows 30% (15% in Horn of the Abyss) of the creatures killed in combat to be brought back from the dead as skeletons. The percentage points can be increased with two structures: Necromancy Amplifier(s) and Soul Prison. Amplifiers can typicallly be constructed in necropolis towns, while Soul Prison is the grail building of Necropolis. Each amplifier increases the percentage points by +10% (5% in Horn of the Abyss).
  • Harvesting leads to a situation, where it is profitable for heroes with Necromancy (mainly Death Knights and Necromancers) to carry through combats with wandering creatures instead of letting them flee if they are substantially less creatures and want to quit the battlefield. So, special months (see growth) where some creature types population doubles is actually a boon for Necropolis skeleton harvesters. This is especially valid for low-level creatures that come in large numbers, like hobgoblins. Random units blocking pathways on the map thus become a motivational boost because those wandering creatures mean additional Skeletons.
  • Even without necromancy, you can turn any creature into Skeletons. This means that free level 1 map dwelling (like for Gremlins and Imps) will give you free skeletons indirectly, thanks to the Skeleton Transformer. That means you don't even need wandering enemies or the Necromancy secondary skill to raise huge hordes of skeletons as the Necropolis, and outnumber other towns.

Pros:

  • A variety of good heroes to choose from.
  • A variety of strategies available.
  • Units are unaffected by negative Morale thus unaffected also by Sorrow or Spirit of Oppression, mixing with other Town type units still has a penalty on units of other towns.
  • Unaffected by Mind spells like Elementals, even Blind does not function on Undead units.
  • Necromancy is a powerful secondary skill that only Necropolis town heroes can utilize effectively and that every Necropolis hero typically has. Given affordable Necromancy amplifier buildings (10% point building bonus to Necromancy, unique town secondary skill boost building feature for all own heroes on the map, safe the Navigation centric building Lighthouse the only secondary skill bonus enhancer building available in the game) in Necropolis towns and a range of artifacts that further enhance the skill percentage like Vampire's Cowl it is rather easy to recruit a small but steady number of Undead from most other creatures after fights. Every successful fight will increase the number of level 1 units one has even to astronomical amounts of stack sizes for steady motivation boosts after each encounter. Undead generally are Animate Dead resurrectable during combat additionally and the Skeleton Transformer in a Necropolis town can change foreign units to Skeletons so mixing foreign units with Necropolis town units does not make them suffer morale penalty when converting them to Skeletons first, one can recruit units off fights with the opponent and they are rather hard to kill and easily replenished given enough mana or Necromancy skill bonus points which are readily available via buildings or artifacts or even hero specials.
  • Vampire Lords are by far the most cost-efficient level 4 unit (and arguably the most cost-efficient unit in the game), as they can beat armies of much greater size as long as they are not (like Undead, Constructs or Elementals) immune to the Vampire Lords' Life drain ability and as long as the Vampire Lords are used properly (with Blind on extra enemy stacks for example or Counterstrike on the Vampire Lords amidst low number/low hp enemy stacks, alternated with Animate Dead to help out if the Life Drain to damage inbound ratio is proving destructive to the Vampire Lord stack - perhaps also using Haste and the Flying feature of the Vampire Lords to switch opponent melee stacks to feasible ones or to seek a safe point to replenish via Animate Dead, Cure or First Aid).
  • The level 3 spell Animate Dead (which the necromancer hero Thant has built in) can resurrect units in combat, and they stay resurrected after combat regardless of if the caster has Earth Magic or not. So given a good balance of Thants undead and repairable units compared to the opponent, enough mana for the resurrects and having Shackles of War for unlimited turns (a smaller version would be using Blind on all remaining enemy units and killing one blinded stack each turn, keeping the enemy locked until the enemy hero is lost to the opponent and the artifacts if any are transferred) he would not lose any units in combat but also often get additional Necromancy created skeletons (which would hamper movement on the adventure map a little, as Skeletons are slow creatures (and even with Town Portal and Dimension Door there's an adventure map movement penalty to consider)).
  • There are number of artifacts that are only useful to Necropolis (artifacts enhancing the created creature number of the unique secondary skill Necromancy like Cloak of the Undead King, but also Pendant of Death which counters the mini, undead-only version of Armageddon, damaging all undead on the battlefield, even those recruited in no Necropolis but on the adventure map).
  • This town has the highest chance to get Berserk in the Mage Guild.
  • Both Necropolis hero types begin with a spell book.
  • The -1 to enemy morale ability for the Bone and Ghost Dragon means that neutral mobs except for Minotaurs will never get an extra turn in battle, giving the Necromancer/Death Knight greater control of the battlefield, reducing losses over time, and eventually resulting in a larger, stronger army. When upgraded to Ghost Dragons, they become faster than all units below level 7, allowing the Necromancer to cast the first spell unless the opponent has a Firebird/Phoenix or an upgraded Black Dragon, Gold Dragon, Arch Angel, or Arch Devil. The Ghost Dragon's aging attack can be terrifying in huge battles when split into 3 stacks and used to age the opponent's best stacks, though useless in small battles.

Cons:

  • Necropolis produces the least amount of units per week. (Not counting Necromancy).
  • Half of the troops are weak for their level (Walking Dead and Zombies slow armies down, Wights and Wraiths have below average stats, and the Bone and Ghost Dragons are the least resilient level 7 troops in the game).
  • Only one ranged attacker (Lich/Power Lich) which has a Melee penalty, no Double attack, and cannot attack Siege Walls. Because they're level 5 it may take some time before they can be recruited which can leave the army without any ranged capabilities.
  • The undead cannot be Blessed.
  • Unaffected by positive Morale. Mixing creatures of other town types without converting them to Skeletons via Skeleton Transformer first will get them negative Morale of course, on the other hand Spirit of Oppression is a very nice thing to have for any Necropolis hero with only Necropolis units in the party as it does not do any harm to Necropolis units. The Dread Knights' Death blow feature works largely (no Luck bonus for the second strike) like an attack only, no movement Morale bonus would, but at a higher probability of 20% (high Morale has 12.5% of activating a second action each creature) and it is a natural feature.
  • Difficulties in the early game, where your slow level 1 and level 2 creatures are not the best to conquer mines and explore the map (and in the endgame a host of in-combat resurrectable skeletons might hamper adventure map transfers (to re-flag buildings for instance) safe for Town Portal which is a nice (and often banned) spell to jump the adventure map)).
  • Necropolis heroes cannot learn First Aid, even though their blacksmith produces first aid tents.
  • While Armageddon can show up in the Mage Guild, it's not that helpful for Necropolis units since they don't have innate fire magic immunity (though Anti-Magic can somewhat compensate for this). Moreover, a Rampart, Inferno, Dungeon, or Conflux hero may capture a Necropolis and learn Armageddon, which will be used in a proper way via Dragogeddon.
  • Dirt which is Necropolis's native terrain doesn't give any movement penalty to the enemy.
  • This town is often considered too strong and thus is banned in many multiplayer games/tournaments. In Horn of the Abyss, all percentages for Necromancy got halved in an attempt to balance this and also Galthran got replaced by Ranloo.

Some thoughts If you can upgrade your Estate early, you should do so. The Vampire Lords are one of the best 4th-level creatures in the game. Since they draw life from their enemy, and resurrect themselves, they can be used to single-handedly take out large numbers of low-level creatures. Combine with "counterstrike" to get even better effect.

"The month of the Hobgoblin" and the like are Necromancers' wet dream. Just take your strongest hero and stockpile Skeletons. Necromancy adds a little bit of motivation on clearing maps - who needs experience and levelups, when there's Skeletons aplenty?

The Necropolis has only a few units they can rely on, the others can wait with being bought and, in time, even be ignored. The reliable units are: Skeleton Warriors, Vampire Lords, Power Liches and Dread Knights.

You get Skeleton Warriors only if your ranks are full at the *end* of combat and if you have a stack of Skeleton Warriors and no stack of Skeletons. The downside is that you get less than if you'd get normal Skeletons (2/3rds as many). Therefore, if it is logistically manageable, it would be better to try and get a horde of normal Skeletons first, and then upgrade them at a Necropolis or Hill Fort for the last battle.

If there are any Level 1 dwellings nearby, recruit them and take them to the Necropolis. If you have a Skeleton Transformer, you're practically getting free skeletons, and even free Skeleton warriors if there is a Hill Fort close by too.


See also[edit | hide]