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Creature dwellings, found on the [[Adventure Map]], are lairs where units can be recruited. The dwellings contain only non-upgraded versions of units.
'''Creature dwelling''' is an [[adventure map]] location, where [[hero]]es can recruit [[creature]]s. Only non-upgraded creatures can be hired. Creature dwellings can be [[Flagging|flagged]] with a hero, which increases the [[growth]] of the creature type at issue by 1 in all [[town]]s capable producing that creature.


After flagging a particular dwelling with a hero, the growth of the same creature (both non-upgraded and upgraded versions) in all towns is increased by 1. Level 1 dwellings give Level 1 creatures for free, Level 2-4 dwellings offer creatures at normal cost, Level 5-10* dwellings offer creatures at normal cost after defeating some guardians. The number of guardians is [[Growth]]*3.
Cost of creatures are the same as in towns, except level 1 creatures, which are recruited for free. Additionally, creature dwelling of level 5, 6 and 7 are guarded by non-upgraded versions of the creatures the dwelling produces. The number of creatures is growth times three, which means that level 7 dwellings are guarded by 3, level 6 by 6 and level 5 by 9 creatures. The guards are renewed at the beginning of each week, which means that the dwelling may be re-flagged for free by enemy heroes any number of times during that week. If a hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week.  


<nowiki>*</nowiki> [[Azure Dragon]]s, [[Crystal Dragon]]s, and [[Rust Dragon]]s theoretically count as level 10.<br>
Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units. Additionally, from [[golem factory]] a hero can hire also [[gold golem]]s and [[diamond golem]]s.
<nowiki>*</nowiki> [[Faerie Dragon]]s theoretically count as level 8.
 
 
After a hero has defeated the dwelling guards, the dwelling may be re-flagged any number of times, in the same week only, by any other player '''without''' a fight. The guards will, however, return at the start of the next week, requiring another fight for re-flagging.
 
If a hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week. The guards will return to full force at the start of the next week.
 
Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units.
 
Golem Factory gives all four golems.


[[Category: Creature dwellings|*]]
[[Category: Creature dwellings|*]]

Revision as of 13:04, 11 December 2013

Creature dwelling is an adventure map location, where heroes can recruit creatures. Only non-upgraded creatures can be hired. Creature dwellings can be flagged with a hero, which increases the growth of the creature type at issue by 1 in all towns capable producing that creature.

Cost of creatures are the same as in towns, except level 1 creatures, which are recruited for free. Additionally, creature dwelling of level 5, 6 and 7 are guarded by non-upgraded versions of the creatures the dwelling produces. The number of creatures is growth times three, which means that level 7 dwellings are guarded by 3, level 6 by 6 and level 5 by 9 creatures. The guards are renewed at the beginning of each week, which means that the dwelling may be re-flagged for free by enemy heroes any number of times during that week. If a hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week.

Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units. Additionally, from golem factory a hero can hire also gold golems and diamond golems.