Growth: Difference between revisions
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Revision as of 21:38, 28 April 2008
The Growth is a characteristic of a creature. It indicates the amount of new creatures which become available in the dwelling in the beginning of each week.
The higher the level of creature is, the less is its normal growth. For example, first level creatures usually have the growth of 10 and more, while the powerful 7th level creatures only have the growth of 1.
In towns, the Citadel and Castle structures increase the growth of every dwelling present in that particular town. The Citadel increases the growth by 50%, and Castle doubles the normal growth. For example, if you have a creature dwelling with a growth of 10 and you build a Citadel in that town, the growth becomes 15, and if you also build Castle, it becomes 20. There are also some additional structures and Artifacts which increase the growth of particular creatures in the town.
In towns, the new creatures that become available each week are added to those that are already available in the dwelling. In contrast, the population of External Dwellings is reset every week, so if there were any non-purchased creatures left in an external dwelling at the end of the week, they are all lost on day 1 of the next week, and a new population becomes available. However, in WoG, there is a special ERM script which allows you to change this behaviour.
Also note that each external creature dwelling you own adds 1 to the growth of the corresponding creature in every town of yours. For example, if you own an external Gnoll Hut, the growth of all Gnolls and Gnoll Marauders in every Fortress town of yours is increased by 1(This is counted AFTER the Citadel/Castle bonus).
During the game some special events can occur. One of them is month of. This is when several stacks of particular creature appear on map. Also population of the creature in town, where is dwelling of the creature, doubles. Other event which has impact on growth of creatures is month of plague. It causes that every remaining population in town dwellings since previous week is being halved unless there is horde building (f.e. Sculptor's Wings) built. No other population grows in that week. Also wandering stacks are not being halved. Plague occurs ONLY on the first day of month so it's better to recruit all creatures in week 4 on day 7. Also week of can occur. It means that population of particular creature is risen by 5 in that week. After constructing of Deity of Fire in Inferno town is every week the Week of Imp and growth of Imps and Familiars is risen by 15. None of these affects External Dwellings.
Growth for wandering stacks is risen up by 10% a week. If stack begins with 15 creatures then next week the number is 15+10%=16.5 (displaying 16). In week 3, it goes like this: 16.5+10%=18.15 (displaying 18) In week 4: 18.15+10%=19.965 (displaying 19) and so on...
Some changes have been made through HOMAM 3 expansions.
In Restoration of Erathia these creatures may have their growth doubled:
{the same creatures are doubled also in HOMAM 2}
In Shadow of Death these creatures may also have their growth doubled:(Note:I have not checked all, but Centaurs, Gremlins, Lizardmen also double in Armageddon`s blade)
- Griffins
- Centaurs
- Pegasi
- Gremlins
- Gogs
- Troglodytes
- Harpies
- Wights
- Hobgoblins - upgraded
- Wolf Riders
- Lizardmen
Week of works on every creature except for all neutral creatures.
Additional Information
Astrologers also proclaim weeks and months of: Aardvark, Ant, Badger, Beetle, Bumblebee, Butterfly, Condor, Dog, Eagle, Earthworm, Gopher, Grasshopper, Hedgehog, Hornet, Ladybug, Lizard, Locust, Mongoose, Rabbit, Rat, Raven, Spider, Squirrel, Tortoise, Weasel