Lizardman and Lizard Warrior

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Fortress creatures
Level 1
Gnoll Gnoll
Gnoll Marauder Gnoll Marauder
Level 2
Lizardman Lizardman
Lizard Warrior Lizard Warrior
Level 3
Serpent Fly Serpent Fly
Dragon Fly Dragon Fly
Level 4
Basilisk Basilisk
Greater Basilisk Greater Basilisk
Level 5
Gorgon Gorgon
Mighty Gorgon Mighty Gorgon
Level 6
Wyvern Wyvern
Wyvern Monarch Wyvern Monarch
Level 7
Hydra Hydra
Chaos Hydra Chaos Hydra
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Lizardman
 Cost per troop 

110

Attack 5
Defense 6
Damage 2–3
Health 14
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value 126
(151) Horn of the Abyss
 Special abilities:
Ranged attack
Lizard Warrior
 Cost per troop 

140

Attack 6
Defense 8
Damage 2–5
Health 15
Speed 5
Movement Ground
Size 1
Shots 24
Growth 9
AI Value 156
(209) Horn of the Abyss
 Special abilities:
Ranged attack
Lizard Den  

Lizardmen and Lizard Warriors are the level 2 creatures of Fortress. They are recruited from the Lizard Den.

"Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for hand-to-hand fighting." RoE manual

Heroes with a specialty[edit]

Restoration of Erathia and Armageddon's Blade[edit]

In Restoration of Erathia and Armageddon's Blade, the statistics of Lizardmen and Lizard Warriors were a bit different. They were changed in Shadow of Death, where their attack, defense, health, damage, growth and cost were increased. The same changes were applied in the Restoration of Erathia patch 1.3 and Armageddon's Blade patch 2.1.

Statistics
Lizardman
 Cost per troop 

110

Attack 5
Defense 6
Damage 1–3
Health 12
Speed 4
Movement Ground
Size 1
Shots 12
Growth 8
AI Value
 Special abilities:
Ranged attack
Lizard Warrior
 Cost per troop 

130

Attack 5
Defense 7
Damage 2-3
Health 12
Speed 5
Movement Ground
Size 1
Shots 24
Growth 8
AI Value
 Special abilities:
Ranged attack
Wystan Lizardman Lizard Warrior
Level Attack Defense Attack Defense
Level 5 6 5 7
2 +1 +1 +1 +1
6 +1 +1 +1 +2
8 +1 +2 +1 +2
10 +2 +2 +2 +2
12 +2 +2 +2 +3
14 +2 +3 +2 +3
18 +3 +3 +3 +4
22 +3 +4 +3 +4
24 +4 +4 +4 +5
28 +4 +5 +4 +5
30 +4 +5 +4 +6
34 +5 +6 +5 +6
36 +5 +6 +5 +7
42 +6 +7 +6 +8
46 +6 +7 +6 +9
48 +7 +8 +7 +9
52 +7 +8 +7 +10
54 +7 +9 +7 +10
56 +8 +9 +8 +10
58 +8 +9 +8 +11
62 +8 +10 +8 +11
64 +8 +10 +8 +12
66 +9 +10 +9 +12
68 +9 +11 +9 +12
70 +9 +11 +9 +13
74 +10 +12 +10 +13
75/88 +11 +14 +11 +16

User commentary

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Some may find the information in this section subjective or irrelevant.

In Shadow of Death and Horn of the Abyss especially, Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with Basilisks or Gorgons and you'll be a tough force to beat in the early months of the game.


See also: