Imp Cache

From Heroes 3 wiki
Revision as of 02:15, 18 April 2020 by GroundhogYear (talk | contribs)
Jump to navigation Jump to search
Imp Cache
Picture
% Guards Content XP
 30 % 
Imp
100
1000 Gold
2 Mercury
Experience
400
 30 % 
Imp
150
1500 Gold
3 Mercury
Experience
600
 30 % 
Imp
200
2000 Gold
4 Mercury
Experience
800
 10 % 
Imp
300
3000 Gold
6 Mercury
Experience
1200
Visiting scheme

The imp cache is an adventure map location, and commonly known as one of the creature banks. It is guarded by 100-300 imps divided into five stacks, one of which may be a stack of familiars. The more guards there are, the better the reward. The treasure contains 1000-3000 Gold and 2-6 Mercury.

The guards are divided into five stacks of 20/30/40/60 Imps (red hexes). 50% probability of getting a stack of Familiars in the left lower corner (C hex). All the guard stacks with the same speed attack in alphabetic order: from A to E.

The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.

Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.

Slain enemies do not respawn (should the hero retreat or be defeated).

Guards preview

Guards Stacks Guards preview Upgraded stack
30 %: Imp x100 20 x5 throng (100-249) of Imps horde (50-99) of Imps
lots (20-49) of Familiars
30 %: Imp x150 30 x5 throng (100-249) of Imps
lots (20-49) of Familiars
30 %: Imp x200 40 x5
10 %: Imp x300 60 x5 swarm (250-499) of Imps throng (100-249) of Imps
horde (50-99) of Familiars

Default settings for random map generator

  • Terrain: any dry land.
  • Value: 5000.
  • Density: 100.

See also

See also: