Talk:Hero specialty

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Revision as of 17:51, 20 December 2022 by GroundhogYear (talk | contribs)
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I edited the section on creature specialties to provide more complete info, for example on starting armies and creatures that no hero specializes in. I felt the increase in attack and defense skill was more easily and accurately explained in words than with formulas, but feel free to disagree, of course.

Original in-game specialty descriptions from HeroSpec.txt

Information from HeroSpec.txt files (spec classes isolated, hero names added).
Hero Bonus Right click title Horn of the Abyss Bonus class Right Click Text Right Click Text Horn of the Abyss
Orrin Archery Archery Secondary Skill Receives a 5% per level bonus to Archery skill percentage. (Same as SoD version)
Valeska Archers Archers and Marksmen Creature Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level. Increases Speed of any Archers or Marksmen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
Edric Griffins Griffins and Royal Griffins Creature Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level. Increases Speed of any Griffins or Royal Griffins by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Sylvia Navigation Navigation Secondary Skill Receives a 5% per level bonus to Navigation skill percentage. Receives a 5% per level bonus to movement points at sea.
Lord Haart Estates Estates Secondary Skill Receives a 5% per level bonus to Estates skill. (Same as SoD version)
Sorsha Swordsmen Swordsmen and Crusaders Creature Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. Increases Speed of any Swordsmen or Crusaders by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Christian Ballista Ballista Artillery Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
Tyris Cavaliers Cavaliers and Champions Creature Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level. Increases Speed of any Cavaliers or Champions by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
Rion First Aid First Aid Secondary Skill Receives a 5% per level bonus to First Aid skill. Receives a 5% per level bonus to First Aid Tent healing efficiency.
Adela Bless Bless Spell Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Increases damage of units with Bless effect by 3% for every n hero levels, where n is the level of unit creature.
Cuthbert Weakness Weakness Spell Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
Adelaide Frost Ring Frost Ring Spell Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Frost Ring with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
Ingham Monks Monks and Zealots Creature Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level. Increases Speed of any Monks or Zealots by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
Sanya Eagle Eye Eagle Eye Secondary Skill Receives a 5% per level bonus to Eagle Eye skill percentage. (Same as SoD version)
Loynis Prayer Prayer Spell Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Prayer with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
Caitlin +350 Gold Gold +350 Gold each day Increases kingdom's income by 350 gold per day. (Same as SoD version)
Mephala Armorer Armorer Secondary Skill Receives a 5% per level bonus to Armorer skill percentage. (Same as SoD version)
Ufretin Dwarves Dwarves and Battle Dwarves Creature Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level. Increases Speed of any Dwarves or Battle Dwarves by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
Jenova +350 Gold Gold +350 Gold each day Increases kingdom's income by 350 gold per day. (Same as SoD version)
Ryland Dendroids Dendroid Guards and Dendroid Soldiers Creature Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level. Increases Speed of any Dendroid Guards or Dendroid Soldiers by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
Thorgrim Resistance Resistance Secondary Skill Receives a 5% per level bonus to Resistance skill percentage. (Same as SoD version)
Ivor Elves Wood Elves and Grand Elves Creature Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level. Increases Speed of any Wood Elves or Grand Elves by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Clancy Unicorns Unicorns and War Unicorns Creature Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level. Increases Speed of any Unicorns or War Unicorns by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
Kyrre Logistics Logistics Secondary Skill Receives a 5% per level bonus to Logistics skill percentage. (Same as SoD version)
Coronius Slayer Slayer Spell Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Slayer with effect increased by 4 for 1 level creatures, by 3 for 2 level creatures, by 2 for 3 level creatures, and by 1 for 4 level creatures.
Uland Cure Cure Spell Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Cure with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
Elleshar Intelligence Intelligence Secondary Skill Receives a 5% per level bonus to Intelligence skill percentage. (Same as SoD version)
Gem First Aid First Aid Secondary Skill Receives a 5% per level bonus to First Aid skill. Receives a 5% per level bonus to First Aid Tent healing efficiency.
Malcom Eagle Eye Eagle Eye Secondary Skill Receives a 5% per level bonus to Eagle Eye skill percentage. (Same as SoD version)
Melodia Fortune Fortune Spell Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casted by hero, Fortune spell always increases unit`s Luck by 3.
Alagar Ice Bolt Ice Bolt Spell Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Ice Bolt with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
Aeris Pegasi Pegasi and Silver Pegasi Creature Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level. Increases Speed of any Pegasi or Silver Pegasi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Piquedram Gargoyles Stone Gargoyles and Obsidian Gargoyles Creature Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level. Increases Speed of any Stone Gargoyles or Obsidian Gargoyles by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
Thane Genies Genies and Master Genies Creature Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. Increases Speed of any Genies or Master Genies by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
Josephine Golems Stone Golems and Iron Golems Creature Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level. Increases Speed of any Stone Golems or Iron Golems by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Neela Armorer Armorer Secondary Skill Receives a 5% per level bonus to Armorer skill percentage. (Same as SoD version)
Torosar Ballista Ballista Artillery Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
Fafner Nagas Nagas and Naga Queen Creature Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level. Increases Speed of any Nagas or Naga Queen by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
Rissa +1 Mercury Mercury +1 Mercury each day. Increases kingdom's mercury production by 1 per day. (Same as SoD version)
Iona Genies Genies and Master Genies Creature Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. Increases Speed of any Genies or Master Genies by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
Astral Hypnotize Hypnotize Spell Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Hypnotize with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
Halon Mysticism Mysticism Secondary Skill Receives a 5% per level bonus to Mysticism skill. (Same as SoD version)
Serena Eagle Eye Eagle Eye Secondary Skill Receives a 5% per level bonus to Eagle Eye skill percentage. (Same as SoD version)
Daremyth Fortune Fortune Spell Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casted by hero, Fortune spell always increases unit`s Luck by 3.
Theodorus Magi Magi and Arch Magi Creature Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level. Increases Speed of any Magi or Arch Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Solmyr Ch. Lightning Chain Lightning Spell Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Chain Lightning with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
Cyra Haste Haste Spell Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Haste with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
Aine +350 Gold Gold +350 Gold each day Increases kingdom's income by 350 gold per day. (Same as SoD version)
Fiona Hell Hounds Hell Hounds and Cerberi Creature Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level. Increases Speed of any Hell Hounds or Cerberi by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Rashka Efreet Efreet and Efreet Sultans Creature Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level. Increases Speed of any Efreet or Efreet Sultans by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
Marius Demons Demons and Horned Demons Creature Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level. Increases Speed of any Demons or Horned Demons by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Ignatius Imps Imps and Familiars Creature Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level. Increases Speed of any Imps or Familiars by 1 and their Attack and Defense skills by 5% for every level (rounded up).
Octavia +350 Gold Gold +350 Gold each day Increases kingdom's income by 350 gold per day. (Same as SoD version)
Calh Gogs Gogs and Magogs Creature Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level. Increases Speed of any Gogs or Magogs by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
Pyre Ballista Ballista Artillery Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
Nymus Pit Fiends Pit Fiends and Pit Lords Creature Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level. Increases Speed of any Pit Fiends or Pit Lords by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
Ayden Intelligence Intelligence Secondary Skill Receives a 5% per level bonus to Intelligence skill percentage. (Same as SoD version)
Xyron Inferno Inferno Spell Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Inferno with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
Axsis Mysticism Mysticism Secondary Skill Receives a 5% per level bonus to Mysticism skill. (Same as SoD version)
Olema Weakness Weakness Spell Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
Calid +1 Sulfur Sulfur +1 Sulfur each day. Increases kingdom's sulfur production by 1 per day. (Same as SoD version)
Ash Bloodlust Bloodlust Spell Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
Zydar Sorcery Sorcery Secondary Skill Receives a 5% per level bonus to Sorcery skill percentage. (Same as SoD version)
Xarfax Fireball Fireball Spell Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Fireball with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
Straker Walking Dead Walking Dead and Zombies Creature Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level. Increases Speed of any Walking Dead or Zombies by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
Vokial Vampires Vampires and Vampire Lords Creature Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level. Increases Speed of any Vampires or Vampire Lords by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Moandor Liches Liches and Power Liches Creature Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level. Increases Speed of any Liches or Power Liches by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
Charna Wights Wights and Wraiths Creature Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level. Increases Speed of any Wights or Wraiths by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Tamika Black Knights Black Knights and Dread Knights Creature Increases the Attack and Defense skills of any Black Knights or Dread Knights for each level attained after 6th level. Increases Speed of any Black Knights or Dread Knights by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
Isra Necromancy Necromancy Secondary Skill Receives a 5% per level bonus to Necromancy skill percentage. (Same as SoD version)
Clavius +350 Gold Gold +350 Gold each day Increases kingdom's income by 350 gold per day. (Same as SoD version)
Galthran Skeletons Skeletons and Skeleton Warriors Creature Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level. Increases Speed of any Skeletons or Skeleton Warriors by 1 and their Attack and Defense skills by 5% for every level (rounded up).
Septienna Death Ripple Death Ripple Spell Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Death Ripple with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
Aislinn Meteor Shower Meteor Shower Spell Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Meteor Shower with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
Sandro Sorcery Sorcery Secondary Skill Receives a 5% per level bonus to Sorcery skill percentage. (Same as SoD version)
Nimbus Eagle Eye Eagle Eye Secondary Skill Receives a 5% per level bonus to Eagle Eye skill percentage. (Same as SoD version)
Thant Animate Dead Animate Dead Spell Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Animate Dead with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
Xsi Stone Skin Stone Skin Spell Casts Stone Skin with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
Vidomina Necromancy Necromancy Secondary Skill Receives a 5% per level bonus to Necromancy skill percentage. (Same as SoD version)
Nagash +350 Gold Gold +350 Gold each day Increases kingdom's income by 350 gold per day. (Same as SoD version)
Lorelei Harpies Harpies and Harpy Hags Creature Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level. Increases Speed of any Harpies or Harpy Hags by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
Arlach Ballista Ballista Artillery Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
Dace Minotaurs Minotaurs and Minotaur Kings Creature Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level. Increases Speed of any Minotaurs or Minotaur Kings by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
Ajit Beholders Beholders and Evil Eyes Creature Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level. Increases Speed of any Beholders or Evil Eyes by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Damacon +350 Gold Gold +350 Gold each day Increases kingdom's income by 350 gold per day. (Same as SoD version)
Gunnar Logistics Logistics Secondary Skill Receives a 5% per level bonus to Logistics skill percentage. (Same as SoD version)
Synca Manticores Manticores and Scorpicores Creature Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level. Increases Speed of any Manticores or Scorpicores by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
Shakti Troglodytes Troglodytes and Infernal Troglodytes Creature Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level. Increases Speed of any Troglodytes or Infernal Troglodytes by 1 and their Attack and Defense skills by 5% for every level (rounded up).
Alamar Resurrection Resurrection Spell Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Resurrection with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
Jaegar Mysticism Mysticism Secondary Skill Receives a 5% per level bonus to Mysticism skill. (Same as SoD version)
Malekith Sorcery Sorcery Secondary Skill Receives a 5% per level bonus to Sorcery skill percentage. (Same as SoD version)
Jeddite Resurrection Resurrection Spell Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Resurrection with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
Geon Eagle Eye Eagle Eye Secondary Skill Receives a 5% per level bonus to Eagle Eye skill percentage. (Same as SoD version)
Deemer Meteor Shower Meteor Shower Spell Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Meteor Shower with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
Sephinroth +1 Crystal Crystal +1 Crystal each day. Increases kingdom's crystal production by 1 per day. (Same as SoD version)
Darkstorn Stone Skin Stone Skin Spell Casts Stone Skin with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
Yog Cyclopes Cyclopses and Cyclops Kings Creature Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level. Increases Speed of any Cyclopses or Cyclops Kings by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
Gurnisson Ballista Ballista Artillery Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
Jabarkas Orcs Orcs and Orc Chieftains Creature Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level. Increases Speed of any Orcs or Orc Chieftains by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Shiva Rocs Rocs and Thunderbirds Creature Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level. Increases Speed of any Rocs or Thunderbirds by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
Gretchin Goblins Goblins and Hobgoblins Creature Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level. Increases Speed of any Goblins or Hobgoblins by 1 and their Attack and Defense skills by 5% for each level (rounded up).
Krellion Ogres Ogres and Ogre Magi Creature Increases the Attack and Defense skills of any Ogres or Ogre Magi for each level attained after 4th level. Increases Speed of any Ogres or Ogre Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Crag Hack Offense Offense Secondary Skill Receives a 5% per level bonus to Offense skill percentage. (Same as SoD version)
Tyraxor Wolf Riders Wolf Riders and Wolf Raiders Creature Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level. Increases Speed of any Wolf Riders or Wolf Raiders by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
Gird Sorcery Sorcery Secondary Skill Receives a 5% per level bonus to Sorcery skill percentage. (Same as SoD version)
Vey Ogres Ogres and Ogre Magi Creature Increases the Attack and Defense skills of any Ogres or Ogre Magi for each level attained after 4th level. Increases Speed of any Ogres or Ogre Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Dessa Logistics Logistics Secondary Skill Receives a 5% per level bonus to Logistics skill percentage. (Same as SoD version)
Terek Haste Haste Spell Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Haste with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
Zubin Precision Precision Spell Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Precision with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
Gundula Offense Offense Secondary Skill Receives a 5% per level bonus to Offense skill percentage. (Same as SoD version)
Oris Eagle Eye Eagle Eye Secondary Skill Receives a 5% per level bonus to Eagle Eye skill percentage. (Same as SoD version)
Saurug +1 Gems Gems +1 Gems each day. Increases kingdom's gem production by 1 per day. (Same as SoD version)
Bron Basilisks Basilisks and Greater Basilisks Creature Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level. Increases Speed of any Basilisks or Greater Basilisks by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Drakon Gnolls Gnolls and Gnoll Marauders Creature Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level. Increases Speed of any Gnolls or Gnoll Marauders by 1 and their Attack and Defense skills by 5% for every level (rounded up).
Wystan Lizardmen Lizardmen and Lizard Warriors Creature Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level. Increases Speed of any Lizardmen or Lizard Warriors by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
Tazar Armorer Armorer Secondary Skill Tazar receives a 5% per level bonus to his Armorer skill percentage. Receives a 5% per level bonus to his Armorer skill percentage.
Alkin Gorgons Gorgons and Mighty Gorgons Creature Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level. Increases Speed of any Gorgons or Mighty Gorgons by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
Korbac Serpent Flies Serpent Flies and Dragon Flies Creature Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level. Increases Speed of any Serpent or Dragon Flies by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Gerwulf Ballista Ballista Artillery Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
Broghild Wyverns Wyverns and Wyvern Monarchs Creature Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level. Increases Speed of any Wyverns or Wyvern Monarchs by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
Mirlanda Weakness Weakness Spell Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
Rosic Mysticism Mysticism Secondary Skill Receives a 5% per level bonus to Mysticism skill. (Same as SoD version)
Voy Navigation Navigation Secondary Skill Receives a 5% per level bonus to Navigation skill percentage. Receives a 5% per level bonus to movement points at sea.
Verdish First Aid First Aid Secondary Skill Receives a 5% per level bonus to First Aid skill. Receives a 5% per level bonus to First Aid Tent healing efficiency.
Merist Stone Skin Stone Skin Spell Casts Stone Skin with increased effect, based on her level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
Styg Sorcery Sorcery Secondary Skill Receives a 5% per level bonus to Sorcery skill percentage. (Same as SoD version)
Andra Intelligence Intelligence Secondary Skill Receives a 5% per level bonus to Intelligence skill percentage. (Same as SoD version)
Tiva Eagle Eye Eagle Eye Secondary Skill Receives a 5% per level bonus to Eagle Eye skill percentage. (Same as SoD version)
Pasis Psychic Ele. Psychic Elementals and Magic Elementals Creature Psychic/Magic elementals receive +3 Att and +3 Def. Psychic Elementals and Magic Elementals receive +3 Attack, and +3 Defense
Thunar Earth Ele. Earth Elementals and Magma Elementals Creature Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg. Earth Elementals and Magma Elementals receive +2 Attack, +1 Defense, and +5 Damage.
Ignissa Fire Elementals Fire Elementals and Energy Elementals Creature Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg. Fire Elementals and Energy Elementals receive +1 Attack, +2 Defense, and +2 Damage.
Lacus Water Ele. Water Elementals and Ice Elementals Creature Water/Ice elementals receive +2 Att. Water Elementals and Ice Elementals receive +2 Attack.
Monere Psychic Ele. Psychic Elementals and Magic Elementals Creature Psychic/Magic elementals receive +3 Att and +3 Def. Psychic Elementals and Magic Elementals receive +3 Attack, and +3 Defense
Erdamon Earth Ele. Earth Elementals and Magma Elementals Creature Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg. Earth Elementals and Magma Elementals receive +2 Attack, +1 Defense, and +5 Damage.
Fiur Fire Ele. Fire Elementals and Energy Elementals Creature Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg. Fire Elementals and Energy Elementals receive +1 Attack, +2 Defense, and +2 Damage.
Kalt Water Ele. Water Elementals and Ice Elementals Creature Water/Ice elementals receive +2 Att. Water Elementals and Ice Elementals receive +2 Attack.
Luna Fire Wall Fire Wall Spell Damage from Fire Walls is doubled. Damage from Fire Walls is increased by 25%.
Brissa Haste Haste Spell Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Haste with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
Ciele Magic Arrow Magic Arrow Spell When cast, Magic Arrow damage is increased 50%. (Same as SoD version)
Labetha Stone Skin Stone Skin Spell When cast, Stone Skin is increased +3. Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
Inteus Bloodlust Bloodlust Spell Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
Aenain Disrupting Ray Disrupting Ray Spell When cast, Disrupting Ray is increased +2. (Same as SoD version)
Gelare +350 Gold Gold +350 Gold each day Increases kingdom's income by 350 gold per day. (Same as SoD version)
Grindan +350 Gold Gold +350 Gold each day Increases kingdom's income by 350 gold per day. (Same as SoD version)
Sir Mullich Speed Speed Creature All creatures receive +2 speed. (Same as SoD version)
Adrienne Fire Magic Fire Magic Secondary Skill Starts with Expert Fire Magic. (Same as SoD version)
Catherine Swordsmen Swordsmen and Crusaders Creature Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. Increases Speed of any Swordsmen or Crusaders by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Dracon Enchanters Enchanters Creature Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters. (Same as SoD version)
Gelu Sharpshooters Sharpshooters Creature Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters. (Same as SoD version)
Kilgor Behemoths Behemoths and Ancient Behemoths Creature Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg. Behemoths or Ancient Behemoths receive +5 Attack, +5 Defense, and +10 Damage.
Lord Haart Black Knights Black Knights and Dread Knights Creature Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg. Black Knights or Dread Knights receive +5 Attack, +5 Defense, and +10 Damage.
Mutare Dragons Dragons Creature All dragons receive +5 Att, +5 Def. All dragons receive +5 Attack, and +5 Defense.
Roland Swordsmen Swordsmen and Crusaders Creature Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. Increases Speed of any Swordsmen or Crusaders by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Mutare Drake Dragons Dragons Creature All dragons receive +5 Att, +5 Def. All dragons receive +5 Attack, and +5 Defense.
Boragus Ogres Ogres and Ogre Magi Creature Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level. Increases Speed of any Ogres or Ogre Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Xeron Devils Devils and Arch Devils Creature Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. Devils or Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.