Talk:Mysticism
Calculation
Assuming that numbers are rounded down, it takes speciality Mysticism a while to be useful as well. At basic level, you will restore 1 additional MP per day for every 10 hero levels (10 * 5% * 2 MP), at advanced level, you will restore 1 additional MP per day for every 6-7 hero levels (6.66 * 5% * 3 MP), and at expert level, you will restore 1 additional MP per day for every 5 hero levels (5 * 5% * 4 MP). Surely by the time you reach this level, you should at least have access to one of the pendants of mana or similar artifact? -unsigned user
- This secondary skill is best suited, ironically, on heroes who do not specialize in magic, and is most effective at basic level. A scouting small fighter hero at the start of the game who had to choose between mysticism and ballistics/learning/luck etc and had to pick the less useless skill. 10-20 spell points, no wells or towns around (too weak to even take a town), barely bought a spell book with cheap level 1 spells like haste or slow, plenty of days scouting around and picking up resources. Not even logistics learned yet, so even more days spent moving around.
- Compare this to the end-game sorcerer hero who has 100-500 spell points, teleports from town to town, moves around easily with dimension door or flight, can easily find a well or city to restore his points in.
- This skill is obviously better suited for the secondary, forgotten heroes, who find themselves in rare and occasional battles. Or for barbarian/figher heroes who do not specialize in spells at all or even wear any +knowledge artifacts --LlVIU (talk) 15:09, 9 March 2020 (UTC)
Table
for heroes without/with mystic speciality (tested on map editor)
- level basic adv mast (spell points per day)
- no spec 2 3 4
- with spec
- 1 3 4 5
- 5 3 4 6
- 7 3 5 6
- 10 4 5 7
- 14 4 6 7
- 15 4 6 8
- 20 5 7 9
- 21 5 7 9
- 22 5 7 9
- 24 n/a 7 9
- 25 n/a n/a 10
onwards, 30=11, 35=12, 40=13 etc