Restoration of Erathia Manual Page 89
Structure
Cost
Requirements
Benefits
Academy of
Battle Scholars
1000 Gold + 5 Wood
+ 5 Ore
Village Hall
Visiting heroes gain 1000 experience points
from the academy. This effect is applied only
once per hero for each Academy of Battle
Scholars visited
Artifact Merchants
10,000 Gold
Marketplace
You may visit the Artifact Merchants building to
trade resources for artifacts.
Blacksmith
1000 Gold + 5 Wood
Village Hall
The Ballista war machine (see War Machines
and Siege Features, pg. 126) may be
purchased from the Dungeon blacksmith.
Mana Vortex
1000 Gold
Mage Guild Level I Presence of a mana vortex doubles the spell
points available for visiting heroes.
Portal of Summoning
2500 Gold + 5 Ore
Village Hall
On Day 1 of each week, a random creature
type from a creature dwelling flagged on the
Adventure Map, becomes available for
recruitment at the Portal of Summoning.
Resource Silo
5000 Gold + 5 Ore
Marketplace
This marketplace upgrade provides 1 Sulfur per
day.
Dungeon Creature Generators and Hordes
Troglodytes & Infernal Troglodytes
Troglodytes are immune to blinding
effects since they don’t have eyes and
‘see’ their surroundings through
infrared senses.
Structure
Requirements
Structure
Cost
Requirements
Creatures/Week
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Warren
400 Gold + 10 Wood
Fort
14 Troglodytes
Harpies & Harpy Hags
Harpies—half-women/half-vulture in
appearance—have a swooping attack
that returns them to the hex they
started from. Harpy hags attack with
such violence their attacks cannot be
countered.
Structure Requirements
Beholders & Evil Eyes
Beholders and evil eyes can attack at
range with rays projected from their
eyes. At close range they attack with
equal damage using their multiple
tentacles.
Upgraded Warren
1000 Gold + 5 Wood
Warren
14 Infernal Troglodytes
Infernal Troglodyte
65 Gold
5
4
6
1-3
None
Ground
Slow (5 hexes/turn)
Mushroom Rings
1000 Gold
Warren
+7 Warren Production
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Harpy
130 Gold
6
5
14
1-4
None
Flying
Swift (6 hexes/turn)
Harpy Hag
170 Gold
6
6
14
1-4
None
Flying
Ultra Swift (9 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Harpy Loft
1000 Gold
Warren
8 Harpies
Upgraded Harpy Loft
1000 Gold + 2 Crystal +2 Sulfur
Harpy Loft
8 Harpy Hags
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Beholder
250 Gold
9
7
22
3-5
12
Ground
Slow (5 hexes/turn)
Evil Eye
280 Gold
10
8
22
3-5
24
Ground
Extra Swift (7 hexes/turn)
Structure
Cost
Structure Requirements
Troglodyte
50 Gold
4
3
5
1-3
None
Ground
Extra Slow (4 hexes/turn)
Pillar of Eyes
1000 Gold +1 Wood +1 Ore +1
Crystal +1 Gem +1 Mercury
+1 Sulfur
Requirements Warren
Creatures/Week 7 Beholders
Upgraded Pillar of Eyes
1000 Gold +1 Wood +1 Ore +1
Crystal +1 Gem +1 Mercury
+1 Sulfur
Pillar of Eyes
7 Evil Eyes