Restoration of Erathia Manual Page 99
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Demon
250 Gold
10
10
35
7-9
None
Ground
Slow (5 hexes/turn)
Horned Demon
270 Gold
10
10
40
7-9
None
Ground
Swift (6 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Demon Gate
2000 Gold +5 Wood +5 Ore
Hall of Sins
4 Demons
Upgraded Demon Gate
2000 Gold +5 Wood +5 Ore
Demon Gate
4 Horned Demons
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Pit Fiend
500 Gold
13
13
45
13-17
None
Ground
Swift (6 hexes/turn)
Pit Lord
700 Gold
13
13
45
13-17
None
Ground
Extra Swift (7 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Hell Hole
3000 Gold
Demon Gate
3 Pit Fiends
Upgraded Hell Hole
3000 Gold + 5 Mercury +5 Sulfur
Mage Guild Level II, Hell Hole
3 Pit Lords
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Efreet
900 Gold
16
12
90
16-24
None
Fly
Ultra Swift (9 hexes/turn)
Structure
Cost
Fire Lake
4000 Gold +10 Ore +3 Gems
+3 Mercury +3 Sulfur
Requirements Mage Guild Level I, Demon Gate
Creatures/Week 2 Efreet
Efreet Sultan
1100 Gold
16
14
90
16-24
None
Fly
Very Quick (13 hexes/turn)
Upgraded Fire Lake
3000 Gold + 5 Ore + 5 Gems
+5 Mercury +5 Sulfur
Fire Lake
2 Efreet Sultans
Devils & Arch Devils
Devils and arch devils can teleport to
any hex on the battlefield. Their
overwhelming attack leaves no
possibility for a retaliatory strike. They
also do 150% damage to angels and
reduce enemy Luck by one when they
appear on the battlefield.
Structure Requirements
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Structure
Cost
Devil
2700 Gold + 1 Mercury
19
21
160
30-40
None
Teleport
Quick (11 hexes/turn)
Forsaken Palace
15000 Gold +10 Wood +10 Ore
+20 Mercury
Requirements Hell Hole, Fire Lake
Creatures/Week 1 Devil
Arch Devil
4500 Gold + 2 Mercury
26
28
200
30-40
None
Teleport
Extra Fast (17 hexes/turn)
Upgraded Forsaken Palace
20000 Gold +5 Wood
+5 Ore + 20 Mercury
Forsaken Palace
1 Arch Devil