Skirmish(M)
M-size template designed to use with 200% difficulty. Poor player areas are connected by 3 rather valuable treasure zones. The pairs of zones usually have multiple connections, some of which have roads. The games are usually quick, and the outcome depends on spells found.
Specifications[edit | hide | hide all]
- Map size: M-U.
- Content types clarification:
- 26 (player zones): content types (330–1000, 3), (1000–2000, 7), (3300–3500, 4).
- 56 (white zones): content types (330–1500, 5), (1500–2000, 2), (5000–7000, 8).
- 114 (silver zones): content types (350–2000, 3), (8000–9150, 10), (1000–40000, 1).
- Starting player zones (1–2) have the native terrain of their corresponding town. The rest (3–7) have their terrain randomly selected from the list: dirt, grass, lava, highlands.
- Players cannot select Necropolis or Conflux as their starting alignment. The towns in neighboring zones (3–4) are always Necropolises.
- Banned heroes:
- Banned artifacts:
- Banned spells:
- Banned objects:
- Special weeks are disabled.
- Combat round limit is 100.
- Suggested rules and settings: