Archer and Marksman
Castle creatures | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | |||||||||||||||
Pikeman | |||||||||||||||
Halberdier | |||||||||||||||
Level 2 | |||||||||||||||
Archer | |||||||||||||||
Marksman | |||||||||||||||
Level 3 | |||||||||||||||
Griffin | |||||||||||||||
Royal Griffin | |||||||||||||||
Level 4 | |||||||||||||||
Swordsman | |||||||||||||||
Crusader | |||||||||||||||
Level 5 | |||||||||||||||
Monk | |||||||||||||||
Zealot | |||||||||||||||
Level 6 | |||||||||||||||
Cavalier | |||||||||||||||
Champion | |||||||||||||||
Level 7 | |||||||||||||||
Angel | |||||||||||||||
Archangel | |||||||||||||||
Towns | |||||||||||||||
|
Statistics | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Archer | ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
Special abilities: | ||||||||||||||||||||
• Ranged attack | ||||||||||||||||||||
Marksman | ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
Special abilities: | ||||||||||||||||||||
• Ranged attack • Double attack | ||||||||||||||||||||
Portraits
|
Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers.
"Archers and marksmen are lightly armored troops armed with crossbows for ranged combat and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack." RoE manual
Heroes with a specialty
- Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a speed bonus of 1.
- Gelu the Ranger can upgrade Elves and Wood Elves (also Archers and Marksmen) into Sharpshooters.
Tactics and info
User commentary
[Show user commentary]
[Hide user commentary]
|
Need to fix one or more of these possible problems with the user commentary text: |
They are critical in the early game, together with the Griffins, due to them being almost the only Castle ranged attackers, having good damage and also the marksmen's twice shot. However, with each ranged attack in a turn, the Marksmen will use up two shots, not one. Still, getting them damaged should be avoided, due to their hp and defense stats being equal and respectively lower than the level 1 Pikeman and Halberdier.