Hero
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Bonus
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Right click title
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Bonus class
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Right Click Text
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Right Click Text
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Orrin
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Archery
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Archery
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Secondary Skill
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Receives a 5% per level bonus to Archery skill percentage.
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(Same as SoD version)
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Valeska
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Archers
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Archers and Marksmen
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Creature
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Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level.
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Increases Speed of any Archers or Marksmen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
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Edric
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Griffins
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Griffins and Royal Griffins
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Creature
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Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level.
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Increases Speed of any Griffins or Royal Griffins by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
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Sylvia
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Navigation
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Navigation
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Secondary Skill
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Receives a 5% per level bonus to Navigation skill percentage.
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Receives a 5% per level bonus to movement points at sea.
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Lord Haart
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Estates
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Estates
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Secondary Skill
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Receives a 5% per level bonus to Estates skill.
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(Same as SoD version)
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Sorsha
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Swordsmen
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Swordsmen and Crusaders
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Creature
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Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.
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Increases Speed of any Swordsmen or Crusaders by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
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Christian
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Ballista
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Ballista
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Artillery
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Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
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Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
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Tyris
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Cavaliers
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Cavaliers and Champions
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Creature
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Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level.
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Increases Speed of any Cavaliers or Champions by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
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Rion
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First Aid
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First Aid
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Secondary Skill
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Receives a 5% per level bonus to First Aid skill.
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Receives a 5% per level bonus to First Aid Tent healing efficiency.
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Adela
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Bless
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Bless
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Spell
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Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Increases damage of units with Bless effect by 3% for every n hero levels, where n is the level of unit creature.
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Cuthbert
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Weakness
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Weakness
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Spell
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Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
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Adelaide
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Frost Ring
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Frost Ring
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Spell
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Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Casts Frost Ring with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
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Ingham
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Monks
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Monks and Zealots
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Creature
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Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level.
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Increases Speed of any Monks or Zealots by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
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Sanya
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Eagle Eye
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Eagle Eye
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Secondary Skill
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Receives a 5% per level bonus to Eagle Eye skill percentage.
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(Same as SoD version)
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Loynis
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Prayer
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Prayer
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Spell
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Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Casts Prayer with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
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Caitlin
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+350 Gold
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Gold
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+350 Gold each day
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Increases kingdom's income by 350 gold per day.
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(Same as SoD version)
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Mephala
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Armorer
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Armorer
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Secondary Skill
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Receives a 5% per level bonus to Armorer skill percentage.
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(Same as SoD version)
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Ufretin
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Dwarves
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Dwarves and Battle Dwarves
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Creature
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Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level.
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Increases Speed of any Dwarves or Battle Dwarves by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
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Jenova
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+350 Gold
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Gold
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+350 Gold each day
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Increases kingdom's income by 350 gold per day.
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(Same as SoD version)
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Ryland
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Dendroids
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Dendroid Guards and Dendroid Soldiers
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Creature
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Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level.
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Increases Speed of any Dendroid Guards or Dendroid Soldiers by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
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Thorgrim
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Resistance
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Resistance
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Secondary Skill
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Receives a 5% per level bonus to Resistance skill percentage.
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(Same as SoD version)
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Ivor
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Elves
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Wood Elves and Grand Elves
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Creature
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Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level.
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Increases Speed of any Wood Elves or Grand Elves by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
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Clancy
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Unicorns
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Unicorns and War Unicorns
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Creature
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Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level.
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Increases Speed of any Unicorns or War Unicorns by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
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Kyrre
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Logistics
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Logistics
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Secondary Skill
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Receives a 5% per level bonus to Logistics skill percentage.
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(Same as SoD version)
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Coronius
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Slayer
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Slayer
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Spell
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Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Casts Slayer with effect increased by 4 for 1 level creatures, by 3 for 2 level creatures, by 2 for 3 level creatures, and by 1 for 4 level creatures.
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Uland
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Cure
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Cure
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Spell
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Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Casts Cure with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
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Elleshar
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Intelligence
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Intelligence
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Secondary Skill
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Receives a 5% per level bonus to Intelligence skill percentage.
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(Same as SoD version)
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Gem
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First Aid
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First Aid
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Secondary Skill
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Receives a 5% per level bonus to First Aid skill.
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Receives a 5% per level bonus to First Aid Tent healing efficiency.
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Malcom
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Eagle Eye
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Eagle Eye
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Secondary Skill
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Receives a 5% per level bonus to Eagle Eye skill percentage.
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(Same as SoD version)
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Melodia
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Fortune
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Fortune
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Spell
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Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Casted by hero, Fortune spell always increases unit`s Luck by 3.
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Alagar
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Ice Bolt
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Ice Bolt
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Spell
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Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Casts Ice Bolt with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
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Aeris
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Pegasi
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Pegasi and Silver Pegasi
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Creature
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Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level.
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Increases Speed of any Pegasi or Silver Pegasi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
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Piquedram
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Gargoyles
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Stone Gargoyles and Obsidian Gargoyles
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Creature
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Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level.
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Increases Speed of any Stone Gargoyles or Obsidian Gargoyles by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
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Thane
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Genies
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Genies and Master Genies
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Creature
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Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.
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Increases Speed of any Genies or Master Genies by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
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Josephine
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Golems
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Stone Golems and Iron Golems
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Creature
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Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level.
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Increases Speed of any Stone Golems or Iron Golems by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
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Neela
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Armorer
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Armorer
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Secondary Skill
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Receives a 5% per level bonus to Armorer skill percentage.
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(Same as SoD version)
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Torosar
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Ballista
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Ballista
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Artillery
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Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
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Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
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Fafner
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Nagas
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Nagas and Naga Queen
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Creature
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Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level.
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Increases Speed of any Nagas or Naga Queen by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
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Rissa
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+1 Mercury
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Mercury
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+1 Mercury each day.
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Increases kingdom's mercury production by 1 per day.
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(Same as SoD version)
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Iona
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Genies
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Genies and Master Genies
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Creature
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Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.
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Increases Speed of any Genies or Master Genies by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
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Astral
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Hypnotize
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Hypnotize
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Spell
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Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Casts Hypnotize with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
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Halon
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Mysticism
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Mysticism
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Secondary Skill
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Receives a 5% per level bonus to Mysticism skill.
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(Same as SoD version)
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Serena
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Eagle Eye
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Eagle Eye
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Secondary Skill
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Receives a 5% per level bonus to Eagle Eye skill percentage.
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(Same as SoD version)
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Daremyth
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Fortune
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Fortune
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Spell
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Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Casted by hero, Fortune spell always increases unit`s Luck by 3.
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Theodorus
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Magi
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Magi and Arch Magi
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Creature
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Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level.
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Increases Speed of any Magi or Arch Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
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Solmyr
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Ch. Lightning
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Chain Lightning
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Spell
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Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Casts Chain Lightning with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
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Cyra
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Haste
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Haste
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Spell
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Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Casts Haste with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
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Aine
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+350 Gold
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Gold
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+350 Gold each day
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Increases kingdom's income by 350 gold per day.
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(Same as SoD version)
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Fiona
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Hell Hounds
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Hell Hounds and Cerberi
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Creature
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Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level.
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Increases Speed of any Hell Hounds or Cerberi by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
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Rashka
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Efreet
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Efreet and Efreet Sultans
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Creature
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Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level.
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Increases Speed of any Efreet or Efreet Sultans by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
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Marius
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Demons
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Demons and Horned Demons
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Creature
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Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level.
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Increases Speed of any Demons or Horned Demons by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
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Ignatius
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Imps
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Imps and Familiars
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Creature
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Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level.
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Increases Speed of any Imps or Familiars by 1 and their Attack and Defense skills by 5% for every level (rounded up).
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Octavia
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+350 Gold
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Gold
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+350 Gold each day
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Increases kingdom's income by 350 gold per day.
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(Same as SoD version)
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Calh
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Gogs
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Gogs and Magogs
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Creature
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Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level.
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Increases Speed of any Gogs or Magogs by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
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Pyre
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Ballista
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Ballista
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Artillery
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Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
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Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
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Nymus
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Pit Fiends
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Pit Fiends and Pit Lords
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Creature
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Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level.
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Increases Speed of any Pit Fiends or Pit Lords by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
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Ayden
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Intelligence
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Intelligence
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Secondary Skill
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Receives a 5% per level bonus to Intelligence skill percentage.
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(Same as SoD version)
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Xyron
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Inferno
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Inferno
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Spell
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Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Casts Inferno with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
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Axsis
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Mysticism
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Mysticism
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Secondary Skill
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Receives a 5% per level bonus to Mysticism skill.
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(Same as SoD version)
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Olema
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Weakness
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Weakness
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Spell
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Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
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Calid
|
+1 Sulfur
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Sulfur
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+1 Sulfur each day.
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Increases kingdom's sulfur production by 1 per day.
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(Same as SoD version)
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Ash
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Bloodlust
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Bloodlust
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Spell
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Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
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Zydar
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Sorcery
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Sorcery
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Secondary Skill
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Receives a 5% per level bonus to Sorcery skill percentage.
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(Same as SoD version)
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Xarfax
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Fireball
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Fireball
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Spell
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Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Casts Fireball with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
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Straker
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Walking Dead
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Walking Dead and Zombies
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Creature
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Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level.
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Increases Speed of any Walking Dead or Zombies by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
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Vokial
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Vampires
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Vampires and Vampire Lords
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Creature
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Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level.
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Increases Speed of any Vampires or Vampire Lords by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
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Moandor
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Liches
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Liches and Power Liches
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Creature
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Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.
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Increases Speed of any Liches or Power Liches by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
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Charna
|
Wights
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Wights and Wraiths
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Creature
|
Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level.
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Increases Speed of any Wights or Wraiths by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
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Tamika
|
Black Knights
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Black Knights and Dread Knights
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Creature
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Increases the Attack and Defense skills of any Black Knights or Dread Knights for each level attained after 6th level.
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Increases Speed of any Black Knights or Dread Knights by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
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Isra
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Necromancy
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Necromancy
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Secondary Skill
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Receives a 5% per level bonus to Necromancy skill percentage.
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(Same as SoD version)
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Clavius
|
+350 Gold
|
Gold
|
+350 Gold each day
|
Increases kingdom's income by 350 gold per day.
|
(Same as SoD version)
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Galthran
|
Skeletons
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Skeletons and Skeleton Warriors
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Creature
|
Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level.
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Increases Speed of any Skeletons or Skeleton Warriors by 1 and their Attack and Defense skills by 5% for every level (rounded up).
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Septienna
|
Death Ripple
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Death Ripple
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Spell
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Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
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Casts Death Ripple with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
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Aislinn
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Meteor Shower
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Meteor Shower
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Spell
|
Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Meteor Shower with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
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Sandro
|
Sorcery
|
Sorcery
|
Secondary Skill
|
Receives a 5% per level bonus to Sorcery skill percentage.
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(Same as SoD version)
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Nimbus
|
Eagle Eye
|
Eagle Eye
|
Secondary Skill
|
Receives a 5% per level bonus to Eagle Eye skill percentage.
|
(Same as SoD version)
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Thant
|
Animate Dead
|
Animate Dead
|
Spell
|
Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Animate Dead with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
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Xsi
|
Stone Skin
|
Stone Skin
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Spell
|
Casts Stone Skin with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
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Vidomina
|
Necromancy
|
Necromancy
|
Secondary Skill
|
Receives a 5% per level bonus to Necromancy skill percentage.
|
(Same as SoD version)
|
Nagash
|
+350 Gold
|
Gold
|
+350 Gold each day
|
Increases kingdom's income by 350 gold per day.
|
(Same as SoD version)
|
Lorelei
|
Harpies
|
Harpies and Harpy Hags
|
Creature
|
Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level.
|
Increases Speed of any Harpies or Harpy Hags by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
|
Arlach
|
Ballista
|
Ballista
|
Artillery
|
Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
|
Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
|
Dace
|
Minotaurs
|
Minotaurs and Minotaur Kings
|
Creature
|
Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.
|
Increases Speed of any Minotaurs or Minotaur Kings by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
|
Ajit
|
Beholders
|
Beholders and Evil Eyes
|
Creature
|
Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level.
|
Increases Speed of any Beholders or Evil Eyes by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
|
Damacon
|
+350 Gold
|
Gold
|
+350 Gold each day
|
Increases kingdom's income by 350 gold per day.
|
(Same as SoD version)
|
Gunnar
|
Logistics
|
Logistics
|
Secondary Skill
|
Receives a 5% per level bonus to Logistics skill percentage.
|
(Same as SoD version)
|
Synca
|
Manticores
|
Manticores and Scorpicores
|
Creature
|
Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level.
|
Increases Speed of any Manticores or Scorpicores by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
|
Shakti
|
Troglodytes
|
Troglodytes and Infernal Troglodytes
|
Creature
|
Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level.
|
Increases Speed of any Troglodytes or Infernal Troglodytes by 1 and their Attack and Defense skills by 5% for every level (rounded up).
|
Alamar
|
Resurrection
|
Resurrection
|
Spell
|
Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Resurrection with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
|
Jaegar
|
Mysticism
|
Mysticism
|
Secondary Skill
|
Receives a 5% per level bonus to Mysticism skill.
|
(Same as SoD version)
|
Malekith
|
Sorcery
|
Sorcery
|
Secondary Skill
|
Receives a 5% per level bonus to Sorcery skill percentage.
|
(Same as SoD version)
|
Jeddite
|
Resurrection
|
Resurrection
|
Spell
|
Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Resurrection with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
|
Geon
|
Eagle Eye
|
Eagle Eye
|
Secondary Skill
|
Receives a 5% per level bonus to Eagle Eye skill percentage.
|
(Same as SoD version)
|
Deemer
|
Meteor Shower
|
Meteor Shower
|
Spell
|
Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Meteor Shower with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
|
Sephinroth
|
+1 Crystal
|
Crystal
|
+1 Crystal each day.
|
Increases kingdom's crystal production by 1 per day.
|
(Same as SoD version)
|
Darkstorn
|
Stone Skin
|
Stone Skin
|
Spell
|
Casts Stone Skin with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
Yog
|
Cyclopes
|
Cyclopses and Cyclops Kings
|
Creature
|
Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.
|
Increases Speed of any Cyclopses or Cyclops Kings by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
|
Gurnisson
|
Ballista
|
Ballista
|
Artillery
|
Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
|
Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
|
Jabarkas
|
Orcs
|
Orcs and Orc Chieftains
|
Creature
|
Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level.
|
Increases Speed of any Orcs or Orc Chieftains by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
|
Shiva
|
Rocs
|
Rocs and Thunderbirds
|
Creature
|
Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level.
|
Increases Speed of any Rocs or Thunderbirds by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
|
Gretchin
|
Goblins
|
Goblins and Hobgoblins
|
Creature
|
Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level.
|
Increases Speed of any Goblins or Hobgoblins by 1 and their Attack and Defense skills by 5% for each level (rounded up).
|
Krellion
|
Ogres
|
Ogres and Ogre Magi
|
Creature
|
Increases the Attack and Defense skills of any Ogres or Ogre Magi for each level attained after 4th level.
|
Increases Speed of any Ogres or Ogre Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
Crag Hack
|
Offense
|
Offense
|
Secondary Skill
|
Receives a 5% per level bonus to Offense skill percentage.
|
(Same as SoD version)
|
Tyraxor
|
Wolf Riders
|
Wolf Riders and Wolf Raiders
|
Creature
|
Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level.
|
Increases Speed of any Wolf Riders or Wolf Raiders by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
|
Gird
|
Sorcery
|
Sorcery
|
Secondary Skill
|
Receives a 5% per level bonus to Sorcery skill percentage.
|
(Same as SoD version)
|
Vey
|
Ogres
|
Ogres and Ogre Magi
|
Creature
|
Increases the Attack and Defense skills of any Ogres or Ogre Magi for each level attained after 4th level.
|
Increases Speed of any Ogres or Ogre Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
Dessa
|
Logistics
|
Logistics
|
Secondary Skill
|
Receives a 5% per level bonus to Logistics skill percentage.
|
(Same as SoD version)
|
Terek
|
Haste
|
Haste
|
Spell
|
Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Haste with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
Zubin
|
Precision
|
Precision
|
Spell
|
Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Precision with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
Gundula
|
Offense
|
Offense
|
Secondary Skill
|
Receives a 5% per level bonus to Offense skill percentage.
|
(Same as SoD version)
|
Oris
|
Eagle Eye
|
Eagle Eye
|
Secondary Skill
|
Receives a 5% per level bonus to Eagle Eye skill percentage.
|
(Same as SoD version)
|
Saurug
|
+1 Gems
|
Gems
|
+1 Gems each day.
|
Increases kingdom's gem production by 1 per day.
|
(Same as SoD version)
|
Bron
|
Basilisks
|
Basilisks and Greater Basilisks
|
Creature
|
Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level.
|
Increases Speed of any Basilisks or Greater Basilisks by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
Drakon
|
Gnolls
|
Gnolls and Gnoll Marauders
|
Creature
|
Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level.
|
Increases Speed of any Gnolls or Gnoll Marauders by 1 and their Attack and Defense skills by 5% for every level (rounded up).
|
Wystan
|
Lizardmen
|
Lizardmen and Lizard Warriors
|
Creature
|
Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.
|
Increases Speed of any Lizardmen or Lizard Warriors by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
|
Tazar
|
Armorer
|
Armorer
|
Secondary Skill
|
Tazar receives a 5% per level bonus to his Armorer skill percentage.
|
Receives a 5% per level bonus to his Armorer skill percentage.
|
Alkin
|
Gorgons
|
Gorgons and Mighty Gorgons
|
Creature
|
Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level.
|
Increases Speed of any Gorgons or Mighty Gorgons by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
|
Korbac
|
Serpent Flies
|
Serpent Flies and Dragon Flies
|
Creature
|
Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level.
|
(Same as SoD version)
|
Gerwulf
|
Ballista
|
Ballista
|
Artillery
|
Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
|
Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
|
Broghild
|
Wyverns
|
Wyverns and Wyvern Monarchs
|
Creature
|
Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level.
|
Increases Speed of any Wyverns or Wyvern Monarchs by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
|
Mirlanda
|
Weakness
|
Weakness
|
Spell
|
Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
Rosic
|
Mysticism
|
Mysticism
|
Secondary Skill
|
Receives a 5% per level bonus to Mysticism skill.
|
(Same as SoD version)
|
Voy
|
Navigation
|
Navigation
|
Secondary Skill
|
Receives a 5% per level bonus to Navigation skill percentage.
|
Receives a 5% per level bonus to movement points at sea.
|
Verdish
|
First Aid
|
First Aid
|
Secondary Skill
|
Receives a 5% per level bonus to First Aid skill.
|
Receives a 5% per level bonus to First Aid Tent healing efficiency.
|
Merist
|
Stone Skin
|
Stone Skin
|
Spell
|
Casts Stone Skin with increased effect, based on her level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
Styg
|
Sorcery
|
Sorcery
|
Secondary Skill
|
Receives a 5% per level bonus to Sorcery skill percentage.
|
(Same as SoD version)
|
Andra
|
Intelligence
|
Intelligence
|
Secondary Skill
|
Receives a 5% per level bonus to Intelligence skill percentage.
|
(Same as SoD version)
|
Tiva
|
Eagle Eye
|
Eagle Eye
|
Secondary Skill
|
Receives a 5% per level bonus to Eagle Eye skill percentage.
|
(Same as SoD version)
|
Pasis
|
Psychic Ele.
|
Psychic Elementals and Magic Elementals
|
Creature
|
Psychic/Magic elementals receive +3 Att and +3 Def.
|
Psychic Elementals and Magic Elementals receive +3 Attack, and +3 Defense
|
Thunar
|
Earth Ele.
|
Earth Elementals and Magma Elementals
|
Creature
|
Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg.
|
Earth Elementals and Magma Elementals receive +2 Attack, +1 Defense, and +5 Damage.
|
Ignissa
|
Fire Elementals
|
Fire Elementals and Energy Elementals
|
Creature
|
Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg.
|
Fire Elementals and Energy Elementals receive +1 Attack, +2 Defense, and +2 Damage.
|
Lacus
|
Water Ele.
|
Water Elementals and Ice Elementals
|
Creature
|
Water/Ice elementals receive +2 Att.
|
Water Elementals and Ice Elementals receive +2 Attack.
|
Monere
|
Psychic Ele.
|
Psychic Elementals and Magic Elementals
|
Creature
|
Psychic/Magic elementals receive +3 Att and +3 Def.
|
Psychic Elementals and Magic Elementals receive +3 Attack, and +3 Defense
|
Erdamon
|
Earth Ele.
|
Earth Elementals and Magma Elementals
|
Creature
|
Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg.
|
Earth Elementals and Magma Elementals receive +2 Attack, +1 Defense, and +5 Damage.
|
Fiur
|
Fire Ele.
|
Fire Elementals and Energy Elementals
|
Creature
|
Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg.
|
Fire Elementals and Energy Elementals receive +1 Attack, +2 Defense, and +2 Damage.
|
Kalt
|
Water Ele.
|
Water Elementals and Ice Elementals
|
Creature
|
Water/Ice elementals receive +2 Att.
|
Water Elementals and Ice Elementals receive +2 Attack.
|
Luna
|
Fire Wall
|
Fire Wall
|
Spell
|
Damage from Fire Walls is doubled.
|
(Same as SoD version)
|
Brissa
|
Haste
|
Haste
|
Spell
|
Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Haste with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
Ciele
|
Magic Arrow
|
Magic Arrow
|
Spell
|
When cast, Magic Arrow damage is increased 50%.
|
(Same as SoD version)
|
Labetha
|
Stone Skin
|
Stone Skin
|
Spell
|
When cast, Stone Skin is increased +3.
|
Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
Inteus
|
Bloodlust
|
Bloodlust
|
Spell
|
Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
Aenain
|
Disrupting Ray
|
Disrupting Ray
|
Spell
|
When cast, Disrupting Ray is increased +2.
|
(Same as SoD version)
|
Gelare
|
+350 Gold
|
Gold
|
+350 Gold each day
|
Increases kingdom's income by 350 gold per day.
|
(Same as SoD version)
|
Grindan
|
+350 Gold
|
Gold
|
+350 Gold each day
|
Increases kingdom's income by 350 gold per day.
|
(Same as SoD version)
|
Sir Mullich
|
Speed
|
Speed
|
Creature
|
All creatures receive +2 speed.
|
(Same as SoD version)
|
Adrienne
|
Fire Magic
|
Fire Magic
|
Secondary Skill
|
Starts with Expert Fire Magic.
|
(Same as SoD version)
|
Catherine
|
Swordsmen
|
Swordsmen and Crusaders
|
Creature
|
Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.
|
Increases Speed of any Swordsmen or Crusaders by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
Dracon
|
Enchanters
|
Enchanters
|
Creature
|
Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters.
|
(Same as SoD version)
|
Gelu
|
Sharpshooters
|
Sharpshooters
|
Creature
|
Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters.
|
(Same as SoD version)
|
Kilgor
|
Behemoths
|
Behemoths and Ancient Behemoths
|
Creature
|
Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg.
|
Behemoths or Ancient Behemoths receive +5 Attack, +5 Defense, and +10 Damage.
|
Lord Haart
|
Black Knights
|
Black Knights and Dread Knights
|
Creature
|
Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg.
|
Black Knights or Dread Knights receive +5 Attack, +5 Defense, and +10 Damage.
|
Mutare
|
Dragons
|
Dragons
|
Creature
|
All dragons receive +5 Att, +5 Def.
|
All dragons receive +5 Attack, and +5 Defense.
|
Roland
|
Swordsmen
|
Swordsmen and Crusaders
|
Creature
|
Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.
|
Increases Speed of any Swordsmen or Crusaders by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
Mutare Drake
|
Dragons
|
Dragons
|
Creature
|
All dragons receive +5 Att, +5 Def.
|
All dragons receive +5 Attack, and +5 Defense.
|
Boragus
|
Ogres
|
Ogres and Ogre Magi
|
Creature
|
Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level.
|
Increases Speed of any Ogres or Ogre Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
Xeron
|
Devils
|
Devils and Arch Devils
|
Creature
|
Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.
|
Devils or Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.
|