Template:ScenarioVars table
Usage
- Add "show_diff=" to include the difficulty column
Variables
NOTE: Defaults are in bold. No bold means the default is blank.
scenario | size | image_type u_image_type |
underground | description | victory | loss loss2 |
allies | enemies | source | num_play | difficulty | bonus | map |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Scenario name |
Map size |
Image type for map pics |
underground exists on map |
Scenario description |
Victory conditions | Loss conditions | List of colors: allied (min: 1) enemy (min: 0) |
Expansion added |
# of players (total/human) |
Default difficulty |
Campaign scenario bonuses | Campaign map file | |
S M L XL H XH G |
png jpg gif etc. |
disabled enabled |
get_cr - Accumulate Creatures get_res - Accumulate Resources get_art - Acquire Artifact get_grail - Build a Grail Structure get_town - Capture Town def_all - Defeat All Enemies def_all_mon - Defeat All Monsters def_hero - Defeat Hero def_mon - Defeat Monster flag_cr - Flag All Creature Dwellings flag_mine - Flag All Mines survive - Survive Until Time Expires trans_art - Transport Artifact up_town - Upgrade Town |
all - Lose All Your Towns and Heroes hero - Lose Hero town - Lose Town time - Time Expires |
{{red}} {{blue}} {{tan}} {{green}} {{orange}} {{purple}} {{teal}} {{pink}} |
roe ab sod hota |
Easy Normal Hard Expert Impossible |
{{BonusCr|(Creature Name)|(number)}} {{BonusB|(Town)|(Building)}} {{BonusRes|(resource)|(amount)}} {{BonusArt|(artifact)}} {{BonusH|(hero name)}} |