Editing Angelic Alliance

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 17: Line 17:


At the first turn of its owner in the combat, the Angelic Alliance casts Expert [[Prayer]] for 10 rounds, unless there are circumstances which prevent casting this spell (for example, allied creatures' immunity, [[Cursed Ground]], anti-magic artifacts). Angelic Alliance gives the highest boosts to primary skills out of any combination artifact in the game, handily outclassing even [[Power of the Dragon Father]] despite filling fewer artifact slots (6, as opposed to 9 for Power of the Dragon Father).
At the first turn of its owner in the combat, the Angelic Alliance casts Expert [[Prayer]] for 10 rounds, unless there are circumstances which prevent casting this spell (for example, allied creatures' immunity, [[Cursed Ground]], anti-magic artifacts). Angelic Alliance gives the highest boosts to primary skills out of any combination artifact in the game, handily outclassing even [[Power of the Dragon Father]] despite filling fewer artifact slots (6, as opposed to 9 for Power of the Dragon Father).
If an evil alignment creature appears in the army of a hero who has Angelic Alliance, morale penalty for mixing units from different good and neutral towns is still neglected. Unless having other events which change morale, if there are evil units from one type of town ([[Inferno]] or [[Dungeon]]), it will be neutral (as if there were units from two factions), and if there are units from both Inferno and Dungeon, morale will be -1 (as if there were units from three towns). [[Necropolis]] creatures give additional morale penalty for having [[undead]] in the army: without Inferno or Dungeon units morale will be -1, with creatures from one of these towns it will be -2, and if all evil factions are mixed in the army together with good or neutral ones, morale will be -3 even despite the hero has Angelic Alliance (4 factions + undead).


Requires the following artifacts to create:
Requires the following artifacts to create:
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)