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| {{Stronghold creatures}}{{Creature | | {{creaturestats|Stronghold|17|17|0|30-50|160|6|Target enemy's defense is reduced 40%|Creature_Behemoth.jpg|1|1500 [[Gold]]}} |
| | AI_Value = 3162
| | ==Dwelling== |
| | Name = Behemoth
| | Behemoth is recruited in [[Behemoth Lair]]. |
| | Attack = 17
| | ==Upgrading== |
| | Defense = 17
| | Can be upgraded to [[Ancient Behemoth]] for 1500 [[gold]] + 1 [[crystal]] per Behemoth. |
| | Speed = 6
| | ==Description== |
| | Growth = 1
| | The attack of these giant creatures is so overwhelming it reduces their target's ability to mount further defenses. The attack of the Behemoth reduces target defense value by 40%. [[Ancient Behemoth]]s attacks reduce it by 80%. |
| | Damage = 30–50
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| | Health = 160
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| | No_shots =
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| | No_res =
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| | Size = 2
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| | Cost = 1500
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| | Special = • Attack reduces enemy's defense by 40% and 1 point temporarily
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| | U_AI_Value= 6168
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| | U_name = Ancient Behemoth
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| | U_attack = '''19'''
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| | U_defense = '''19'''
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| | U_speed = '''9'''
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| | U_health = '''300'''
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| | No_ushots =
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| | Res = [[File: Resource Crystal 20x18.gif]]
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| | U_ResCost = 1
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| | U_cost = 3000
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| | U_special = • Attack reduces enemy's defense by '''80%''' and 1 point temporarily
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| }}
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| {{Cram|Behemoth Crag|Behemoth|Ancient Behemoth|no_dwelling=|pad=7px 3px 3px 9px}} | | {{Stronghold units}} |
| '''Behemoths and Ancient Behemoths''' are the level 7 creatures of [[Stronghold]]. They are recruited from the [[Behemoth Lair]]. On the [[adventure map]], their external dwelling is instead called the Behemoth Crag.
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| ''"The attack of these giant creatures is so overwhelming it reduces their target's ability to mount further defenses. The attack of the behemoth reduces target defense value by 40%. Ancient behemoth attacks reduce it by 80%."{{-}}<sup>[[Restoration of Erathia Manual Page 111|RoE manual]]''</sup>
| | {{Town creatures |
| | | | town = Stronghold |
| == Heroes with a specialty == | | | lvl_1B = Goblin |
| | | | lvl_1U = Hobgoblin |
| *{{H|Kilgor|Barbarian}} {{withmaped}} has behemoths as a [[Specialty#Creature_specialties|specialty]], which gives them +5 Attack, +5 Defense and +10 Damage.
| | | lvl_2B = Wolf rider |
| | | | lvl_2U = Wolf raider |
| == Appearance ==
| | | lvl_3B = Orc |
| A Behemoth appears at the beginning of the [[Razor Claw]] scenario from the [[Festival of Life]] campaign in {{ab}}.
| | | lvl_3U = Orc chieftain |
| | | | lvl_4B = Ogre |
| {{video|AB CD-Heroes3-DATA-Heroes3 vid-H3ABfl1-smk-H3ABfl1|550px}}
| | | lvl_4U = Ogre mage |
| | | | lvl_5B = Roc |
| == Official Renders ==
| | | lvl_5U = Thuderbird |
| <gallery mode="packed-hover">
| | | lvl_6B = Cyclops |
| Ancient Behemoth render.gif
| | | lvl_6U = Cyclops king |
| </gallery>
| | | lvl_7B = Behemoth |
| | | | lvl_7U = Ancient behemoth |
| {{user commentary|
| | }} |
| The defense is reduced only for the Behemoth's attack, and is returned to normal immediately after that.
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| The Behemoths deal incredibly high melee damage thanks to their special ability. They seem resilient having 160-300 [[Health]], but are quite fragile due to very low (for a 7th level unit) [[Defense]], thus being "glass cannon" unit that both hits hard and gets hit hard in return.
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| 30-50 damage range means they are good targets for [[Bless]] and [[Curse]] [[spells]].
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| Being quite slow walkers, [[Haste]], [[Teleport]] and [[Prayer]] are great buffs to cast on Behemoths. Conversely [[Slow]] combined with ranged troops works well when fighting them.
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| The best defense against Behemoths is keeping them out of melee. They hit hard, but also take a lot of damage themselves that is only mitigated by their high [[Health]], so use [[Slow]], ranged troops, [[Blind]] or [[Berserk]] while you deal with other stacks.
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| Their own [[Attack]] is very low. Reducing it with spells like [[Weakness]] so their attack value doesn't exceed opposing unit's [[Defense]] as much as it normally would takes away a lot of their damage potential. Increasing Attack usually isn't as high priority as increasing their damage and speed, as it is compared to only 60%/20% of opposing stack's Defense.
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| Behemoths also have very low [[Defense]]. When using them, consider patching this vulnerability with [[Shield]] or [[Stone Skin]] [[spells]] or [[Armorer]]. When fighting them, exploit it - they can dish out damage very well, but aren't as great in taking it.
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| In melee, do not use [[Stone Skin]] against Behemoths as they ignore most of the bonus defense anyway. Use [[Shield]] spell instead, as it's not defense buff but flat damage taken reduction, and it greatly reduces Behemoths' killing power. [[Fire Shield]] is good defensive buff too, as it reflects part of damage dealt before mitigations, and Behemoths deal very high melee damage.
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| Because [[Defense]] works only partially against Behemoths, don't use Defend command in melee against them, as it sacrifices your stack's turn and possible attack for a very small defense bonus that will be mostly ignored anyway.
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| Use "sacrificial" expendable stacks to take counterattacks instead of your more valuable units, so the hard hitters can live longer and keep dealing damage to Behemoths. Thus casting [[Counterstrike]] on Behemoths is something to consider when fighting several melee stacks.
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| Damage-increasing spells also work well, as Behemoths take a lot of damage themselves. [[Bless]], [[Bloodlust]], [[Precision]], [[Prayer]], [[Slayer]] are all viable buffs for your army when fighting Behemoths. [[Frenzy]] is a somewhat special case - normally it's double-edged sword, increasing [[Attack]] at the cost of [[Defense]], but in melee against Behemoths your stacks have only a fraction of their normal Defense, so this spell becomes less useful unless cast on unreachable ranged stack.
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| Direct damage [[spells]] work well on unupgraded Behemoths due to their low [[Health]]. Ancient Behemoths boasting 300 HP might be better dealt with using your army.
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| An Ancient Behemoth is among the few recruitable level 7 creatures that can defeat an [[Angel and Archangel|Archangel]] in one-on-one combat, another example being the [[Sea Serpent and Haspid|Haspid]] from [[Horn of the Abyss]] expansion. (A [[Giant and Titan|Titan]] can also defeat an Archangel one-on-one by defending 4 times and then attacking).
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| === Analysis of the special ability === | |
| They ignore 40%/80% of the opponents defense. Depending on their attack value to the opponents defense Value, there are two scenarios:
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| * Scenario I: The Behemoths have more attack than the defending creature's defense (then, every attack the Behemoths have more than the defending creatures defense increases their damage by 5%)
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| * Scenario II: The Behemoths have less attack than the defending creature's defense (then, every defense the defending creature has more then the Behemoths attack decreases the damage taken by 2.5%)
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| Below, you see how much this is for some attack/defense values. As can be seen, this ability is becoming more and more useful in the late-game. Increase your hero's attack as much as possible for maximum effect.
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| Note that the maximal difference between an attacker's attack and the defender's defense is capped (see [[Damage#Attack-Defense_difference_–_variables_I1_and_R1|damage]] calculation). If the attacker has more than 60 more attack, it is capped at 60 (translates to a 300% damage increase). If the defender has more than 28 more defense, the difference is capped at 28 (translates to 70% less damage).
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| }}{{end of user commentary}} | |
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| {{creature 'see also'}}
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| * [[Comparison of Level 7 Creatures]]
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| * [[Behemoth and Ancient Behemoth/table]]
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| [[Category: Creatures]] | | [[Category: Creatures]] |
| __NOTOC__
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