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{{Fire spells}}{{Spell|25|35|18|13|47|24|25|25|35|37|0|44
{{Fire spells}}{{Spell|25|35|18|13|47|24|25|25|35|37|0
  | school      = Fire Magic
  | school      = Fire Magic
  | level      = 2nd
  | level      = 2nd
  | cost        = 10/8
  | cost        = 10/8
  | duration    = 1 rnd/sp
  | duration    = 1 rnd/sp
  | b_effect    = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating.
  | b_effect    = Target, enemy troop is frozen until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating.
  | a_effect    = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at '''25'''% of base attack rating.
  | a_effect    = Same as basic effect, except that deactivating attack is retaliated at 25% of base attack rating.
  | e_effect    = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is '''not retaliated'''.
  | e_effect    = Same as basic effect, except that deactivating attack is not retaliated.
}} It is a [[mind spell]] that makes the blinded creature stack immobile and completely lose its turn to act in combat. Blind can be removed with [[Cure]] and [[Dispel]], and it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its [[Speed#Speed as initiative|initiative]], or if its turn has already passed for the round, it will act immediately.
}} It makes the blinded creature stack immobile and completely lose its turn to act on combat round. Blind can be removed with [[Cure]] and [[Dispel]] spells, or it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its [[Speed#Speed as initiative|initiative]], or if its turn has already passed for the round, it will act immediately.


'''Creatures immune to Blind:'''
'''Units immune to Blind:'''
{{immune|mind=1|fire=1|spell123=1|spell1234=1|spell12345=1}}
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* [[Golems]]
* {{Cn|Giant|noname=}}{{Cn|Titan|name=Giant and Titan}}
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
* [[Undead]]
* {{Cn|Troglodyte|noname=}}{{Cn|Infernal Troglodyte|name=Troglodyte and Infernal Troglodyte}}
* {{Cn|Troglodyte|noname=}}{{Cn|Infernal Troglodyte|name=Troglodyte and Infernal Troglodyte}}
* {{Cn|Sandworm|noname=}}{{Cn|Olgoi-Khorkhoi|name=Sandworm and Olgoi-Khorkhoi}}{{-wh}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
'''Creatures capable of casting Blind (after attacking):'''
* [[Elementals]]
* {{Cn|Firebird}} <sup>*''(not in {{hota}}){{-wh}}''</sup> and {{Cn|Phoenix}}
* {{Cn|Azure Dragon}}
* {{Cn|Fangarm}}{{-wh}}
 
'''Units capable of casting blind (after attacking):'''
* {{Cn|Unicorn}}
* {{Cn|Unicorn}}
* {{Cn|War Unicorn}}
* {{Cn|War Unicorn}}
'''Artifacts that provide immunity to Blind:'''
 
'''Artifacts rendering your units immune to Blind:'''
* {{An|Pendant of Second Sight}}
* {{An|Pendant of Second Sight}}
* {{An|Badge of Courage}} <sup>*''(not in {{hota}}{{-wh}})''</sup>
* {{An|Badge of Courage}} <sup>*''(not in {{hota}}){{-wh}}''</sup>
* {{An|Sleepkeeper}}{{-wh}}


{{fanopinion|
== Tactics and info ==
Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with [[Resurrection]] spell, and managing to blind opponent's last creature stack. This leads to a situation where the opponent will have no chance to [[retreat]], and the hero can cast Resurrection to bring many if not all his troops back to life, provided enough spell power and mana. This tactics weak spot is [[War Machine]]s, which cannot be blinded and therefore with [[Artillery]] or [[First Aid]] secondary skill may offer enemy hero a chance to escape. Additionally, during siege battles [[Ballistics]] secondary skill may offer a chance for the enemy hero to escape.
Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with [[Resurrection]] spell, and managing to blind opponent's last creature stack. This leads to a situation where the opponent will have no chance to [[retreat]], and the hero can cast Resurrection to bring many if not all his troops back to life, provided enough spell power and mana. This tactics weak spot is [[War Machine]]s, which cannot be blinded and therefore with [[Artillery]] or [[First Aid]] secondary skill may offer enemy hero a chance to escape. Additionally, during siege battles [[Ballistics]] secondary skill may offer a chance for the enemy hero to escape.


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=== Blind with Ballista or Arrow Towers ===
=== Blind with Ballista or Arrow Towers ===
One annoying thing is that if you don't have the [[Artillery]] skill, sometimes [[Ballista]] or [[Arrow Towers]] (or [[Cannon]] in {{hota}}) will shoot at blinded targets, unintentionally removing Blind. Therefore it's sometimes best to get rid of Ballista, (or Cannon) when you learn Blind and don't have Artillery, for example, by destroying it by magic (using spells like [[Meteor Shower]] which can damage both enemy troops and units of the caster).
One annoying thing is that if you don't have the [[Artillery]] skill, sometimes [[Ballista]] or [[Arrow Towers]] (or [[Cannon]] in {{hota}}) will shoot at blinded targets, unintentionally removing Blind. Therefore it's sometimes best to get rid of Ballista, (or Cannon) when you learn Blind and don't have Artillery, for example, by destroying it by magic (using spells like [[Meteor Shower]] which can damage both enemy troops and units of the caster).
}}<!-- end of fan opinion -->


== See also ==
== See also ==
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