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{{About|This article refers to the [[town]]. For the town structure named Castle, see [[Fortifications]].}}
{{About|This article refers to the [[town]]. For the town structure, see [[Fortifications]].}}


{{towns}}
{{towns}}
'''Castle''' is a [[alignment|good alignment]] [[town]] with the [[Knight]] and [[Cleric]] [[hero class]]es. Castle represents [[Erathia]].
'''Castle''' is a [[alignment|good alignment]] [[town]] with the [[knight]] and [[cleric]] [[hero class]]es. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the [[griffin]]s and are under the protection of [[angel]]s. Castle represents [[Erathia]].
 
''"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies."{{-}}<sup>[[Restoration of Erathia Manual Page 84|RoE manual]]''</sup>


Castle's [[native terrain]] is [[grass]].
Castle's [[native terrain]] is [[grass]].


__TOC__
===Castle creature dwellings===
* [[Castle creature dwellings|Guardhouse]]
* [[Castle creature dwellings|Archers' Tower]]
* [[Castle creature dwellings|Griffin Tower]]
* [[Castle creature dwellings|Barracks]]
* [[Castle creature dwellings|Monastery]]
* [[Castle creature dwellings|Training Grounds]]
* [[Castle creature dwellings|Portal of Glory]]


==Castle building tree==
===Castle specific buildings===
{| style="margin-right:20px; float:left;"
* [[Brotherhood of the Sword]] - (Unique building, gives +2 [[morale]] for a hero defending against a siege)
| [[File:CastleBuildingTree.png|600px|left]]
* [[Griffin Bastion]] - ([[Griffin]] [[Horde building]], +3/week)
|}
* [[Lighthouse]] - (Unique building. Gives +500 movement points for heroes travelling on [[water]] with a [[boat]]. The effect is cumulative. Doesn't boost enemies in {{hota}}{{-wh}})
* [[Shipyard]] - (Allows to build [[boat]]s. Can only be built if town is adjacent to water)
* [[Stables]] - (Unique building, gives visiting heroes +400 movement points per day for the rest of the week)
* [[Grail#Colossus (Castle)|Colossus]] - ([[Grail]] building. Gives +2 morale to all player's heroes in addition to standard +5000 {{G}} per day and +50% creature [[growth]])


[[File:Castle-in.png|border|none|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
==Castle buiding tree==
[[File:CastleBuildingTree.png|600px|left]]


{{Town cost summary|
[[File:Castle-in.png|border|right|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
|mage    = {{Building cost|{{W}}<br>20|{{M}}<br>18|{{O}}<br>20|{{S}}<br>18|{{C}}<br>18|{{Gem}}<br>18|{{G}}<br>5000}}
|dwelling = {{Building cost|{{W}}<br>47|{{M}}<br>24|{{O}}<br>52|{{S}}<br>24|{{C}}<br>29|{{Gem}}<br>24|{{G}}<br>61500}}
|unique  = {{Building cost|{{W}}<br>35||{{O}}<br>10||||{{G}}<br>7500}}
|total    = {{Building cost|{{W}}<br>147|{{M}}<br>42|{{O}}<br>122|{{S}}<br>42|{{C}}<br>47|{{Gem}}<br>42|{{G}}<br>111000}}
|troop    = 29580 {{G}}, 6 {{Gem}}
}}


{{clear|left}}
{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;"
===Common Buildings and Mage Guild===
! class="unsortable" | <span title="The type of resource required.">Resource</span>
{{Castle common buildings}}
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
! <span title="All buildings built and fully upgraded.">All</span>
|-
|{{Gold}}||46000||29000||110000
|-
|{{Wood}}||60||17||137
|-
|{{Ore}}||50||22||122
|-
|{{Crystal}}||12||17||47
|-
|{{Gem}}||12||12||42
|-
|{{Mercury}}||12||12||42
|-
|{{Sulfur}}||12||12||42
|-
!colspan=2| Troop cost/week: !!colspan=2| 29580 {{Gold}} + 6 {{Gem}}
|}


===Creature Dwellings===
<div style="clear:both;"></div>
{{Castle creature dwellings}}
===Common buildings===
 
{{Common buildings|Castle|Ballista|+1 {{W}} & +1 {{O}}| no_5 = }}
===Unique Buildings===
{{Castle unique buildings}}
 
{{clear|left}}


==Heroes==
==Heroes==
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}


{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}}
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}}
{{{{PAGENAME}} hero table}}
{{{{PAGENAME}} hero table}}
{{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}
{{T!}}|content2= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}
{{Hero table row|Christian|image=Christian|Knight|Ballista|Basic Leadership|Basic Artillery|no_spell=}}
{{Hero table row|Christian|image=Christian|Knight|Ballista|Basic Leadership|Basic Artillery|no_spell=}}
{{Hero table row|Edric|image=Edric|Knight|Griffins|Basic Leadership|Basic Armorer|no_spell=}}
{{Hero table row|Edric|image=Edric|Knight|Griffins|Basic Leadership|Basic Armorer|no_spell=}}
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{{Hero table row|Sorsha|image=Sorsha|Knight|Swordsmen|Basic Leadership|Basic Offense|no_spell=}}
{{Hero table row|Sorsha|image=Sorsha|Knight|Swordsmen|Basic Leadership|Basic Offense|no_spell=}}
{{Hero table row|Sylvia|image=Sylvia|Knight|Navigation|Basic Leadership|Basic Navigation|no_spell=}}
{{Hero table row|Sylvia|image=Sylvia|Knight|Navigation|Basic Leadership|Basic Navigation|no_spell=}}
{{Hero table row|Valeska|image=Valeska (HotA)|Knight|Archers|Basic Leadership|Basic Archery|no_spell=}}
{{Hero table row|Tyris|image=Tyris|Knight|Cavaliers|Basic Leadership|Basic Tactics|no_spell=}}
{{Hero table row|Tyris|image=Tyris|Knight|Cavaliers|Basic Leadership|Basic Tactics|no_spell=}}
{{Hero table row|Valeska|image=Valeska (HotA)|Knight|Archers|Basic Leadership|Basic Archery|no_spell=}}
{{Hero table row|Catherine|image=Catherine|Knight|Swordsmen|Basic Leadership|Basic Offense|no_spell=}}
{{Hero table row|Lord{{-}}Haart|source={{-}}{{withroe}}|image=Lord Haart|Knight|Estates|Basic Leadership|Basic Estates|no_spell=}}
{{Hero table row|Lord{{-}}Haart|source={{-}}{{withroe}}|image=Lord Haart|Knight|Estates|Basic Leadership|Basic Estates|no_spell=}}
{{Hero table row|Catherine|source={{-}}{{withab}}|image=Catherine|Knight|Swordsmen|Basic Leadership|Basic Offense|no_spell=}}
{{Hero table row|Roland|source={{-}}{{withab}}|image=Roland|Knight|Swordsmen|Basic Leadership|Basic Armorer|no_spell=}}
{{Hero table row|Roland|source={{-}}{{withab}}|image=Roland|Knight|Swordsmen|Basic Leadership|Basic Armorer|no_spell=}}
{{Hero table row|Sir Mullich|source={{-}}{{withab}}|image=Sir Mullich (HotA)|Knight|Speed|Advanced Leadership||{{Empty}}|no_spell=}}
{{Hero table row|Sir Mullich|source={{-}}{{withab}}|image=Sir Mullich (HotA)|Knight|Speed|Advanced Leadership||{{Empty}}|no_spell=}}
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{{T!}}}}
{{T!}}}}


'''Banned secondary skills:'''
===Banned secondary skills===
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
 
{{SS|Necromancy}} is not available for [[knight]]s.


{{SS|Necromancy}} and {{SS|Interference}}{{-wh}} are not available for [[cleric]]s.
===Banned secondary skills===
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.


{{ss|Necromancy}} is not available for [[knight]]s.
Both {{PAGENAME}} hero classes cannot learn {{SS|Necromancy}}, and {{SS|Interference}}{{-wh}} is not available for [[cleric]]s.
 
{{ss|Necromancy}} and {{ss|Interference}}{{-wh}} are not available for [[cleric]]s.


==Creatures==
==Creatures==
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{{T!}}}}
{{T!}}}}


==Town names==
== Strategy ==
Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:
{{fanopinion}}
 
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
|-
| width=75px | Alexandretta || width=75px | Armitage || width=75px | Brettonia || width=75px | Castellatus
|-
| Claxton || Cornerstone || Dunwall || Gateway
|-
| Highcastle || Kanan || Kildare || Middleheim
|-
| Transom || Whistledale || Whitemoon || Whitestone
|-
|}
 
If there are more Castle towns on the map than possible names, they will use names taken from other towns.
 
{{user commentary|
* With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
* With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
* Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
* Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
* Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other.
* Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other.
* Brothehood of the Sword increases the morale bonus of defending creatures' by +2 in additon to [[Tavern]]'s bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all [[Knight]]s start with [[Leadership]], the bonus is only valuable when using [[Cleric]] (or other [[hero class]]es) to defend the town. <!-- Revision as of 09:27, 9 August 2014 by Kapteeni Ruoska from 'Castle specific buildings' deleted page -->
* [https://www.celestialheavens.com/viewpage.php?id=441 Strategy Guide for Castle from Jolly Joker on Celestial Heavens]


'''Pros:'''
===Pros===
* Many useful creature specialties.
* Many useful creature specialties.
* Versatile units including two [[flying]] units, two [[ranged attack|ranged units]].
* Versatile units including two [[flying]] units, two [[ranged attack|ranged units]].
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* [[Shipyard]], [[Lighthouse]], and [[Sylvia]] with [[Navigation]] specialty are all very useful on maps with significant water area.
* [[Shipyard]], [[Lighthouse]], and [[Sylvia]] with [[Navigation]] specialty are all very useful on maps with significant water area.


'''Cons:'''
===Cons===
* Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week.
* Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week, without a pond or Tower town with a [[Resource Silo]] providing them.
* The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}.
* The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}.
* No units with immunity or resistance.
* No units with immunity or resistance.
* Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.
* Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.
* Fragile ranged units.
* Fragile ranged units.
* Grass which is Castle's [[native terrain]] doesn't give any [[movement penalty]] to the enemy.
}}{{end of user commentary}}


== See also ==
== See also ==
* [[Town Comparison]]
* [[List of creatures]]
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of creatures (HotA)]]
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